In Progress Known Issues & Crashes

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MArdA TaleWorlds

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Last Update: 08/06/2020 - Version e1.4.1 - 1.4.2 Beta​
These are the bugs and crashes that our team is able to reproduce and started working on.
The bugs listed below are being investigated by our QA team, being fixed by our programmers or the fix for these bugs are being tested by our QA team. But, rest assured, we are working very hard to fix and push these as soon as possible!
Please note that this is a preliminary list and it is prepared from our internal to-do lists. This list is updated biweekly.
The crashes listed below are being investigated.
We were able to pinpoint the crashes listed below thanks to our users who used Crash Uploader after crashing. Thank you!
Known Issues & Crashes
Problems with Combat AI difficulty are known and worked on.
Battania_village_j_winter map has particle problems.
In some rare cases, the Hideout Boss party might not show at all in the world map.
Sometimes in rare cases changing the language of the game several times can crash the game when joining the matchmaker.
Bannerlord icon does not appear on the taskbar after launcher got closed.
Using the balista sometimes can show wrong animations for the user.
The wrong number might be shown when prisoner ransoming.
When we talk with NPC named Tacteos in the tutorial, he can be taken as a prisoner.
Some of the sliders do not have text inputs.
The game can rarely crash when removing a troop from a party.
The game can rarely crash when on persuasion screen.
The game can rarely crash when doing save load operations.
The game can rarely crash on campaign map because of an out of order tick on conversations.
The game can crash when clicked reset all on character creation.
The game can rarely crash on The Spy Among Us quest.
The game can crash after clicking done on the scoreboard after the battle.
The game can crash when a GPU device initializes resources.
The game can rarely crash when changing graphic settings.
The game can rarely crash when changing the graphics settings.
The game can crash after clicking done on the scoreboard after the battle.
The game can rarely crash when compiling shaders.
In some rare cases, after loading a campaign save, UI might show different names.
The game can rarely crash when exiting the game while calling for a UI element.
Particles can bug out when the player changes an option and hits done.
Weaponsmith animation has issues.
The game can crash when the player tries to reopen any text field UIs.
Some scene bugs for vlandia_dungean_a.
Some of the torches are not lit at night on empire_village_003 map.
Training for Retainers quests not ending because some of the troops are dead. This is not the intended design.
Some of the character creation child animations are bugged.
Some of the villages have spawn points problems.
Shop labels might be shown as duplicate.
Defend wall behaviour on AI has problems.
Borrowed troops are counting in party size. This is not the intended design.
In Rival Gang Quest, vlandia_town_a loads as it is in Siege.
In some rare cases, debacle shout triggers indefinitely.
Villiage of Armonac has wrong production icon on the campaign map.
Some of the troop skills are unfinished.
The prices in stores sometimes can be very much off from the value of items.
Some of the sea parts of the campaign map are accessible. This should not be happening.
Can't reassign or unassign a key that's already assigned.
Player shouting "Infantry!" to cavalry formations when there is a companion among them.
AI sometimes can not find a settlement to patrol.
Some weapons can be shown as two-handers twice in UI.
Intel GPUs sometimes shows the wrong memory amount in the performance tab.
If you make your companion handles the Nearby Bandit Base issue, the gold amount that you gain after the quest may not be shown in the notifications which are placed at the left-bottom of the screen.
While taking the Escort Caravan quest, the possible reward might not be in the conversation text.
Sometimes, after loading a save game, crossing swords icon might not disappear on the campaign map.
Some objects may be misplaced in the air in some Vlandian towns.
The game sometimes can crash according to the income calculations.
Food consumption problem causes the party to stuck.
Some harnesses' reins are not held correctly by the player.
Vlandian culture boardgame has broken visuals.
Main Hero and his brother's ages in the logs are not logical.
Battle_terrain_021 scene has issues on winter season.
The game may crash when quitting the game.
Voting relation effects were not applied.
If a player goes to a hideout right after leaving a neutral besieged castle, the wrong menu shows up and the game crashes.
The game may rarely crash when besieging a castle.
When in mercenary service for a faction, the conversation option to terminate the contract does not show up.
Character name resets every time that screen opens in the character creation phase.
Companions should be shown in civil equipment on governor/tavern thumbnails.
Cant sit on the throne in empire_caslte_keep_a_l2_interior scene.
Cant sit on the throne in empire_caslte_keep_a_l1_interior scene.
Cant sit on the throne in empire_caslte_keep_a_l3_interior scene.
The game may crash when pasting face code in Character creation.
Train Troop and Rival Gang quest bugs.
battania_noble_bracers and battania_warlord_bracers can shine absurdly.
In some scenes, siege defenders can be aggressive.
The game can crash when quitting the game.
Caravan party should avoid attacks and get cover if the enemy is harassing the party with missiles.
Clipping issues on child and youth civilian costumes.
Medium quality setting on lightning has better performance than low setting.
Khuzait Darkhan thumbnail on the party screen is glitched.
Traders are not standing behind the table. This is not the intended design.
Companions that create army exceed the party size limit which causes his/her troops to desert constantly.
Banner on the settlement menu does not get updated after the settlement is taken by other faction.
The wrong menu appears after militia fight in a village raid.
If we decide to change side in the quest Rival Gang Moving In, our troops do not change side with us.
The game can rarely crash randomly in a battle. We are investigating this issue.
Even after peace through barter, lords may declare war on the player. This is not the intended design.
The kingdom we create is not shown on the Kingdom tab of the encyclopedia. This will be fixed.
On Battle Scoreboards, sometimes companions are stated as killed while they did not get killed. This issue is under investigation.
Sneak into town menu texts will be updated.
The game may rarely crash when entering the encounter menu when in a settlement.
The wrong menu shows up when the AI-controlled army decides to enter a settlement.
Clan banner does not get updated after the clan tier reaches level 2.
The game can crash if a wrong banner key is pasted in the banner editor.
Redwater lightings on the Radagos' hideout are known.
If the player changes troop formation classes, the tooltips will be wrong.
If both parties are wounded and have 0 battle-ready units, wrong encounter menu shows up.
Some of the crafting pieces' price is higher than the weapon itself. This is not the intended design.
Minor Factions does not get a new leader when their leader gets killed.
Some beards/hair won't render on thumbnails.
Looter parties look too old.
Wrong barter option comes up when in a besieged settlement and in a parley.
The game may rarely crash when creating an army.
The game may rarely crash when moving around the map.
Defection persuasion refers to self as clan leader.
Roguery not levelling up when recruiting looters and sea raiders.
Fur_hat model alpha value is wrong.
Sitting on log animation is not working properly.
The game may rarely crash when giving a settlement to a minor faction.
The game may rarely crash when loaded a save from a previous version and interact in the world map.
Releasing captures through the “-” icon in the troop interface would cause such lord NPC to disappear.
The game may rarely crash when talking about mercenary contracts.
The game may rarely crash when entering a town.
Army parties might join battles without their leaders if the player leaves the engagement. This is not the intended design.
Sometimes formations standstill and don't attack anymore. We are investigating the causes.
Bribery dialogue does not open when you speak to the lord's hall guard.
Prison Guards are disappearing when entering and exiting an interior scene in a town.
Sitting ground idles upper body, playing wrong animations.
Parties in the hideouts contribute to other bandit parties' combat strength on the campaign map.
There are two Aserai villages named 'Aiwalitas' in the game.
Making peace is cheaper than safe passage, this is not the intended design.
dress_with_overall costume has stretching problems.
High tier weapons can't be found in towns.
Trait levelling doesn't work properly.
The player can gift empty barters to other lords.
Notification is missing when prisoner lord/lady escapes from our party.
Sea_bandit_a scene reflects red light on armour and weapons at night.
Army members sometimes do not help other army's ongoing siege.
Hero parties join to the enemy parties when attacking looters.
Companion's party constantly loses morale except we take him to our army.
If there is a battle that is not finalized validly, the game might crash on the next conversation.
The game might rarely crash in settlement ownership decisions.
The cursor is lost after changing windows with alt+tab function.
The game sometimes names children the same name.
The game might rarely crash when opening the journal.
The game might rarely crash when Distributing unspent focus points.
Some of the mercenaries battle equipment is missing.
Shields stick to the siege ladders.
Siege engines can get destroyed with one shot even if its in reserve.
Shield wall formation is not behaving properly if there are cavalry in the formation.
Some of the barter scenarios are not logical. We are aware of this issue.
Releasing a recently taken prisoner lord from dungeon places him/her in lord's hall.
sturgia_helmet_m item has visual issues.
The game might crash when villager parties move some items to their inventories. We are investigating this crash.
Pregnancy can happen while the character is already pregnant.
The game might crash when spawning caravans. We are investigating this crash.
Dying of natural causes feature is not working as intended.
The game might crash if the custom mixed troop groups try to form formations.
The healing rate in a settlement and while moving in the map is the same. This is not the intended design.
Companions teleported to a settlement of their culture when disbanded
The game might crash when the battle is auto resolved in a village raid.
Lord that is persuaded to join a kingdom defects after a few days. We are investigating this issue.
If the player's clan is at war with a minor faction while joining a kingdom, they can't engage in battle afterwards.
Player eyes don't focus on the agent at the beginning of the conversation
The game might crash while in a conversation regarding romance behaviours.
The conversation camera doesn't work properly In the Daughter Found quest.
Sometimes the Settlement Owner election starts with a delay.
Fugitive Bandits do not move in the map after hideout duel.
The game might rarely crash on the world map if the main quest and bandit hideout quests are active.
Player can't disband his wife's party. This is not the intended design.
The game might rarely crash on a conversation on a failed courtship dialogue.
Siege battle map switches to the lord's hall if the player exit to the main menu while climbing a ladder during a siege mission and load again.
Persuasion might deadlock the game rarely. We are investigating this issue.
Some of the main map water locations are traversable.
Smithing Stamina not recharging as intended.
Decision support percentage is incorrect.
Looter troops can be seen in the Tournament. This is not the intended design.
The game might rarely crash while calculating daily income for clans.
Some of the assets in the world map is misplaced.
The game is crashing when players sieging Medeni castle.
Northern Visored Cap male mesh has visual issues.
GangLeader Needs Weapons quest crash and bugs are being investigated.
Segmented Cevelliere Over Mail helmet removes the facial hair of who wears it.
The character icon in the map might change to someone else besides the player. We are investigating this issue.
Players wife can be in part of more than one party. We are investigating this issue.
Mail Mitten gloves clips when worn with Nordic Hauberk armor.
Trade report before hitting Done can block the whole screen. We are aware of this issue and working towards a fix.
Butter item can be seen as "Unwearable".
Perks might be applied twice when calculating XP gain for troops. We are investigating this issue.
When freed prisoners recruited they exceed the party size limit of the companions' parties.
Player's brother can be shown in the marriage barter screens.
Long Hide Grip model has graphical issues.
Chain Horse Harness' thumbnail image is missing.
Epictorea city siege engines are not placed correctly.
The wrong banner is shown in the tournament screens.
Sometimes the corpses from previous rounds stay on arena even if the player switches to the next round.
Declaring Peace/War costs 200 influence instead of 100.
The player party can be stuck in the map if the influence drops to negative values.
Several horse armours have visual glitches and errors.
Extortion by Deserters quests bugs is known.
Resetting a transaction of upgrading a troop permanently heals the horses.
Having tournament arrows might change the damage type of your whole army. We are investigating this issue.
Players' wife might be cloned in the same party. We are investigating this issue.
Eliminate the Southern Empire quest can not be completed.
Highland Warlord Bracers has visual issues.
 
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