You just gave an example of one of literally least fun experiences for the majority of the community. What new, clanless player, is going to storm your castle - and I can say that because I've literally seen your clan horde carts - and find that to be anything resembling 'fun'?
People attack castles all the time, especially when there aren’t many defenders/clan members on. Ever heard of a pub war? They happen almost every day. Few people declare war, more and more join over time until small skirmishes turn into an all-out siege. Fun for all involved. Btw, I don’t know who exactly you are referring to as “the majority of the community”, because 80-90% of players are either in clans, about to join one, or part of a family tag group, all of which are totally fine with such chicanery.
Consider the new players we are all hoping for and what they might find enjoyable, rather than the small community of PW.
Seeing as hundreds of people have enjoyed how PW has gone, after all these years are still playing (late last year on NA, even now on EU) and want to come back when the Bannerlord version comes out, I think the way PW is played isn’t the problem. Reinventing the wheel isn’t necessary.
And I was the one accused of alienating people over a steam name? lmao.
Yes.
With smart map design and with knowledge of how **** was broken in the past, the less rules we need. The less rules the better.
Map design really doesn’t have anything to do with it tbh. The “core” rules of A) halting/demanding B) war/war zones C) clogging D) any outlaw rules and E) glitching/abusing scripts are really the only rules that are totally necessary, though it’s not as simple as that. Details need to be given to avoid unwanted outcomes but, like Bridge said, this isn’t the place to discuss server stuff.
As for the breakable vs. placed prop cart debate, I really don’t give a **** either way. I suppose I lean towards the latter as with breakable ones you are removing an aspect of gameplay which has been important in the past and has at the very least made an impact on things. Want to go for a gold mining trip? Gotta find 3 or 4 carts. Instead, you can just grab some wood and craft them. You’re losing something with that system, even if it’s something small, small gimmicks like that build up quick.
In general, I think we should move towards more “aspects” of gameplay rather than less. For example, revamping the crafting system, making farming more in depth, with more preparation stages. It’s things like that which clear up a lot of the monotony of what in reality is just left clicking and pressing f over and over, as at its core there really isn’t much to do on PW. And, if that means it will be slightly more inconvenient to get a cart, that’s okay with me.