1. I can't speak highly of other server owners, but Clarky has been impartial as ****. I set him up as owner of Infinity originally to try to be a puppet, but many a time he has cock blocked me from being able to push my agenda (not going to lie, that's exactly what happened). So, at the very least, you don't have to worry about that from him -- much to the dismay of myself and other clan leaders.
2. TW will blacklist any server which does this, so even if we wanted this to happen, it won't be.
3. To be honest, its the server owners who need to give the clan leaders respect. Like you mentioned, Tavington getting banned (for no reason mind you) should never have happened. It was because the owner felt like he needed to show strength/authority and prove that he's the one in charge. As we all saw, that wasn't the case. It's clans which keep the mod alive, nobody wants to play without them, which is evidenced by the fact that the mod only survives when clans are up, and dies when clan leaders don't want to play.
4. Unfortunately I have to agree. But it's just going to happen tbh. People always want to one up the others and get others banned; I will admit I have been pretty toxic in this regard. However, if the clan leaders and server owners come to an agreement of trying to "localize" enforcement of the rules, as in, the clans give their best attempt at disciplining their members and making sure they understand the rules and are following them, rather than always taking it to the forums to gain more salt, I think it could at least in theory work. I would do my best effort to keep my guys in line to ensure that we aren't getting any unfair advantage by bending the rules, after all, the more unfair advantages you take, the less the propaganda value of such victory is.
5. We have an opportunity, or if you would view it a different way, responsibility, to change things for the better. Old habits die hard, and if we set an example for how things should be at the beginning, people will, ultimately, follow that. If we set the tone of the mod at the beginning as one of some level of mutual respect, it will be very difficult to break that.
6. I can't speak to EU, but I think Clarky is universally liked, much due to his unbiased approach. He genuinely wants to help the community have a fun place to play, regardless of affiliation. He has said before that he will host a server as long as people wish to play, so at least on NA, I don't worry about this as long as he's there.
7. It's that very attitude that alienates clan leaders and ultimately their players. It's that very attitude that destroyed Nexus.
8. Unless its someone specifically unbiased and uncorruptable as clarky, yeah. I gotta agree.
I'll just break my response down by number, because boomer lmao.
1. The issue with Clarky was never that he wasn't impartial. Clarky just wasn't around when we needed him. If memory servers, he had family **** going on at the time. Can't blame him for that, but it didn't help matters.
2. Good. But what TW knows about isn't always the same as what happens. That'll just fall back on the owner; if they take money from players for any reason, it'll just be the same. With the amount of DDoSing thats gone on in this community, would you really be surprised if someone still tried to throw money for gold, despite being explicitly told not to?
3. I disagree with that whole heartedly. Respect is a two way street, regardless of what you or your clan leading counterparts may think. Clan leaders have been strong arming server owners for years. I was removed not once, but twice from Phoenix because of Tavington twisting the arm of the SO. Clans will always be the lifeblood of PW, but that doesn't justify terrible behavior. Without an SO or admins who volunteer their time, the clans have no server tom play on. I don't think anyone who hasn't adminned before understands just how toxic it is to try and help this community just to get **** on, and on a nightly basis. Why do you think it's nearly always been a struggle to bring on, and then retain, competent staff?
And I was the HA who banned Tavington. The man was having his guys grief the servers entire population to get at Connor. I was the one who ran the meeting; the one where every clan on EU PW at the time came in and gave their essential testimony as to what was happening. I may not have been the most popular member of the community historically, but I've never banned unjustly or without cause.
4. Discipline should not be up to the clan leadership. If a server rule is broken, the admins should resolve the issue without fearing repercussions from the clans. I recall being head hunted on ShatteredRealms (might have been Sacred Oath actually? Can't recall, its been nearly a decade) for a good while after I made HA and finally started dropping the hammer. Hell, I remember a time on old Avalon that the whole Gypsy tag was hunted after some bans went down. Breaking the server rules should fall to staff and staff alone. Self policing leads to nothing but vigilante-ism. That is neither helpful nor useful. "That guy RDMed so I RDMed him, you're welcome!".
You can claim that you'd do your best to enforce things on your guys, but thats a hollow promise and you know it. There's no oversight by staff with that method. If I have a mass RDMing member of your leadership, and its mid war, don't expect me to belief that you'd remove them from the clan mid war. I've been RDMed by Lannisters far too many times to be that naïve. The only 'localization' of rule enforcement that needs to be done are staff members having a spine and not bending to the will of players. Localize some will and do what needs done. It's all about being fair, firm and consistent. Nothing more, nothing less.
5. I agree with that, as per my original post. Mutual respect; the clan leaders are going to lead, and the staff are going to enforce the rules. Shouldn't be 'salt' when it comes to rule enforcement. If a clan member griefs a castle, his tags should have no merit. By the same token, admins should not be dropping a wipe on a player of a clan he likes, and then 3 day banning a member of a rival clan for the same offense. Need checks and balances, which come from having experienced staff - especially senior staff.
6. I can't disagree. I've been HA under Clarky before and have no issues with him. Him going inactive, which I mentioned above, was the only issue I ever recall having with him. Now, to be fair to both sides, by the time I was HAing for Clarky, I had been burnt out for a long time, and I was on my way out of the PW scene which didn't help matters. But if it were Clarky, I'd have no issue with that. Hell, I'd even throw on tags for Clarky again if he'd have me.
7. Again, I disagree. We've seen servers with strong administration teams, and those ran by the clans. Nexus, the original, went on forever. Legacy had a long run. Oasis, the original, had a long run. Sacred Oath, Shattered Realms, and Infinity did not. History proves my point. When the ownership and administration bend to the will of those who lead the clans, the server suffers. Anyone who has ran an administration team can attest to the disruption staff in clans can cause. Influence the wars and politics of the server itself, leave the rule enforcement to administration. The only 'alienation' that comes from an SO not having a backbone are the general playerbase at large who get screwed over by terrible admins and rulesets. Infinity under Illuminati had very little internal strife and the server did well. He backed his administration team, and we resolved admin issues in-house. Avalon under Peasant when the True Cross took over all of the senior staff positions? Not so much.
8. You agree to my sentiment in response 7 here. Clan admins are an extension of clan leader influence on administration and should be prevented, or limited as much as possible, by those who own the server. Case in point.