epil
Recruit
1)Titles must be added to game to distinguish who is lord and who is king.
2)Lords must be able to overthrown the king by unanimously voting or conspiracy.
3)Conspiracy system: Player and AI can assassinate/overthrown/defame nobles and kings. In order to make conspiracy against noble/king you must gain support of other nobles including their wifes/husbands.
4)Failed conspiracies (for example vote for overthrown and install another noble to throne) can be lead to civil war.
5)Marshall system must be added to game (Similar to Warband). Marshall is a title which can be gained by election or appointment by King. If King appoints different person rather than winner of the election general noble opinion against King in Kingdom will be reduced. Marshalls can gather national army and run diplomacy with other nations. When national army is called, all formed armies or nobles are bound to join it. If Marshall is unsuccesfull, opposition rises and that leads to new election (like in Warband)
6)Kings must have ministers like in Warband Diplomacy mod (Devs can also add all positive things about Diplomacy mod to this game because its very well developed).
7)Marriage must be way harder than current situation. Courtship must be spread trough months. After marriage, clans that allied shall be able to call themselves to their armies with less influence cost. And it must be easier to invite allied clan to conspiracy plot.
8 )Heir of this marriage should have claim to both clans fiefs and titles. Those claims can be put foward with conspiracy to get those lands with election by support of other nobles or civil war.
9)Feasts like in Warband must be added.
10)Peace/trade/non-aggression treaties must be detailed between factions.
If it gets attention, I'll be glad to add more suggestions.
2)Lords must be able to overthrown the king by unanimously voting or conspiracy.
3)Conspiracy system: Player and AI can assassinate/overthrown/defame nobles and kings. In order to make conspiracy against noble/king you must gain support of other nobles including their wifes/husbands.
4)Failed conspiracies (for example vote for overthrown and install another noble to throne) can be lead to civil war.
5)Marshall system must be added to game (Similar to Warband). Marshall is a title which can be gained by election or appointment by King. If King appoints different person rather than winner of the election general noble opinion against King in Kingdom will be reduced. Marshalls can gather national army and run diplomacy with other nations. When national army is called, all formed armies or nobles are bound to join it. If Marshall is unsuccesfull, opposition rises and that leads to new election (like in Warband)
6)Kings must have ministers like in Warband Diplomacy mod (Devs can also add all positive things about Diplomacy mod to this game because its very well developed).
7)Marriage must be way harder than current situation. Courtship must be spread trough months. After marriage, clans that allied shall be able to call themselves to their armies with less influence cost. And it must be easier to invite allied clan to conspiracy plot.
8 )Heir of this marriage should have claim to both clans fiefs and titles. Those claims can be put foward with conspiracy to get those lands with election by support of other nobles or civil war.
9)Feasts like in Warband must be added.
10)Peace/trade/non-aggression treaties must be detailed between factions.
If it gets attention, I'll be glad to add more suggestions.