Berserker Pride said:
I heard somewhere that the only way to simulate that would be to create a scene prop and give it the same speed as the actual projectile. You would also need to drop the scene prop at the speed of gravity.
I'll try that.
EDIT: While looking for a specific operation in header_operations.py I found this:
(position_set_z_to_ground_level,<position>),
That should do just fine, because I can then know where any projectile lands by checking the distance between the moved-to-ground pos and the original pos. Pretty obvious that when they're almost the same, the projectile has landed.