Knight at Arms
Literally hundreds of kills in some seconds:
There aren't even "hundreds" of the enemy soldiers in the video to begin with. Your archers are facing 139 enemies. So yes, you're dramatizing.
Archers just suck under AI command because AI does not use them correctly
Cavalry just suck under AI command because AI does not use them correctly.
Infantry just suck under AI command because AI does not use them correctly.
So why are archers OP in your opinion again? ...And thanks for confirming again what I said: Archers are not OP, player intelligence is. Therefore solution is not to make archers suck more, solution is to improve AI.
Archers are simply making battles not fun at all currently.
You said you are "not play 100% archer armies". So which is true?
AI using shieldwall does not change much.
And you can prove that I suppose ...given AI does not use shieldwall at all. Shieldwal works when player is using it. There is no reason why it wouldn't reduce archer efectivity if used by the AI. After all, player units in the shieldwall are AI controlled. So it's not like there are two different shieldwalls in the game, one of which makes arrows pass the shields.
AI armies have plenty of unshielded units (not necessarily recruits) which get literally killed in seconds.
And your solution to that is to make archers suck against unshielded, unprotected units? What logic is that? Unshielded, unprotected infantry in masses ARE SUPPOSED TO BE VULNERABLE TO ARCHERS.
Exactly at what role are archers supposed to be good at? Or they should just suck all around?
Here you have another video where AI uses shields and still gets wrecked. It is a bit better though:
AI doesn't use shieldwall nowhere in that video. It uses it's standard rise/lower the shield while running. Fact that it's "a bit better" just confirms what I am saying again: archers are not OP, player is. Make AI use shieldwall and it will become "much better".
I mean that most of my current battles are decided before melee because archers wreck everything in literally seconds.
False. PLAYER controlled ARCHERS wreck everything AI. I have played long enough to know for certain, that archers doesn't wreck anything, as long as that anything is controlled by me.
BTW, I also disagree with player inteligency is what makes archers OP. I can just start a battle without doing anything and archers would still wreck everything.
And "you doing anything" is demonstrating player intelligence how? Or you sincerely believe that player units have some different superior AI then the actual AI controlled ones? Well they don't. AI of your units is the same as AI of AI units. If you don't tell your units to shieldwall, they won't, would they?