Hello.
I've combined a few of the armor pieces from RGCoTL's OSP to make a full set of armor using Wings3D. I imported it into the OSP's .brf and it displayed fine in openBRF (no checkerboard). I then added it in module_items with the following code:
It also displayed fine in the in-game inventory (also: is there any way to flip the helmet icon?):
But then down below you can see the armor model is invisible:
In game it is also invisible and I will sometimes get weird graphical errors like this:
I also tried adding the tip_attach_armature flag, but it didn't seem to change anything.
What have I done wrong this time?
I've combined a few of the armor pieces from RGCoTL's OSP to make a full set of armor using Wings3D. I imported it into the OSP's .brf and it displayed fine in openBRF (no checkerboard). I then added it in module_items with the following code:
Code:
["roman_lorica_musculata", "Lorica Musculata", [("a_tribune_armor1",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs,0, 2440 , weight(7.5)|abundance(100)|head_armor(0)|body_armor(45)|leg_armor(8)|difficulty(7) ,imodbits_cloth ],
It also displayed fine in the in-game inventory (also: is there any way to flip the helmet icon?):
But then down below you can see the armor model is invisible:
In game it is also invisible and I will sometimes get weird graphical errors like this:
I also tried adding the tip_attach_armature flag, but it didn't seem to change anything.
What have I done wrong this time?