I feel this needs a thread of it's own so more people can see the context of what I'm going to state.
Lets start off with the fun topic:
Balance
There is a lot of talk about the balance of warband between its classes, factions, weapons, style, animations, etc. I'm just going to say it bluntly, you ready for it? The game is balanced, who knew! You can't relate realism to balance because real life isn't fair, in real life cavalry > all (except pikemen) the game is set up in a way so that skill determines what counters whatever you want it to counter. You can beat someone with a greatsword with a melee javelin if you are good enough.
There is no such thing as faction balance in every game, true faction balance would leave the exact same faction for every faction. You need to adapt to what you have been given, learn the strengths and weaknesses of the faction.
I however haven't brought up the main topic of balance yet. ARCHERS!!! Here's what I see when I see someone crying about archers, I see many things but here's the main ones. "Dude I'm cavalry I should beat that archer but he just headshot me wtf IMBALANCE!" "Dude wtf archer spammurz let me charge you with my greatsw0rdz! IMBALANCE!" "WtF I Can'T eVen FIghT InFantry without getting Headshot By teh enemyz too accurate! IMBALANCE!"
#1). You need to remember something, just because someone is an archer, DOESN'T MEAN THEY ARE BAD AT THE GAME.
#2). Cavalry charges enemy archer expecting to win, they lose because they charged without intelligence of who they were fighting and if they are good or not.
#3). People running around with 2 handed weapons without cover is asking for an arrow to the head.
#4). Archery is very accurate yes, though it also runs the risk of something worse, tking an ally, before you fight infantry make sure that you aren't in a tactical disadvantage benefiting archers; I.e. Don't run out in the open with your back facing the enemy.
#5). When you fight an other infantry with an archer helping the infantry, you need to remember something, IT'S A 2v1! It's the exact same as fighting 2 infantry players at the same time though you have to adapt to predicting the shots.
#6). Like it or not, archers are in the game and will remain in the game. Deal with it, learn how to be a better tactician so you don't give them easy shots.
#7). Archers are coded with lower athletics, weapon skill, shield skill, iron flesh, and power strike than infantry players, they are NOT better than an infantry player.
Archers = Infantry = Cavalry, enough said.
Glitches/Animations/Glances
The glitches in this game are so rare and small that for an indie game that you shouldn't be complaining about it, most indie games have many many glitches.
Animations can definitely be improved, but as I said with glitches, it's an indie game give them some slack that they can't hire the best animator in the world.
Glances are not a bug, it is hard coded in the game do occur when you don't have enough power strike, speed bonus, or a heavy enough weapon to penetrate the armor of the opponent. Make sure to hit your opponent at the sweet spot of your designated weapon, moving forward towards them while keeping range, and hitting them in the middle of the animation.
Competitive Tactics
Ahh the fabled archer/cavalry team, *looks at BkS*. There is nothing wrong with archers and cavalry making up an entire team on a random plains map, as the title clearly states, this is competitive tactics. Lets look at the word tactics, what it states in gaming, is a strategic game play style that is developed to take advantage of a certain aspect of the game to better your teams chances of victory. Tactics change all the time when better and better tactics are discovered. There's no easy way to tell how you counter the stated tactic of archers and cavalry on a random plains, but you can say one thing. You can match tactics with tactics, fire with fire, it evens the playing field so that the greater skilled team will emerge victorious. Also, the same tactics are impossible to pull off on every map of the game.
While we are talking about Tactics we can also include more balance talk to archers. Archers are favored on some maps like random plains, field by the river, and other very open maps. But is it not the same for cavalry, and infantry? Different classes benefit better on certain maps. Adapt to the map you are playing on, and learn to use better tactics.
Lets start off with the fun topic:
Balance
There is a lot of talk about the balance of warband between its classes, factions, weapons, style, animations, etc. I'm just going to say it bluntly, you ready for it? The game is balanced, who knew! You can't relate realism to balance because real life isn't fair, in real life cavalry > all (except pikemen) the game is set up in a way so that skill determines what counters whatever you want it to counter. You can beat someone with a greatsword with a melee javelin if you are good enough.
There is no such thing as faction balance in every game, true faction balance would leave the exact same faction for every faction. You need to adapt to what you have been given, learn the strengths and weaknesses of the faction.
I however haven't brought up the main topic of balance yet. ARCHERS!!! Here's what I see when I see someone crying about archers, I see many things but here's the main ones. "Dude I'm cavalry I should beat that archer but he just headshot me wtf IMBALANCE!" "Dude wtf archer spammurz let me charge you with my greatsw0rdz! IMBALANCE!" "WtF I Can'T eVen FIghT InFantry without getting Headshot By teh enemyz too accurate! IMBALANCE!"
#1). You need to remember something, just because someone is an archer, DOESN'T MEAN THEY ARE BAD AT THE GAME.
#2). Cavalry charges enemy archer expecting to win, they lose because they charged without intelligence of who they were fighting and if they are good or not.
#3). People running around with 2 handed weapons without cover is asking for an arrow to the head.
#4). Archery is very accurate yes, though it also runs the risk of something worse, tking an ally, before you fight infantry make sure that you aren't in a tactical disadvantage benefiting archers; I.e. Don't run out in the open with your back facing the enemy.
#5). When you fight an other infantry with an archer helping the infantry, you need to remember something, IT'S A 2v1! It's the exact same as fighting 2 infantry players at the same time though you have to adapt to predicting the shots.
#6). Like it or not, archers are in the game and will remain in the game. Deal with it, learn how to be a better tactician so you don't give them easy shots.
#7). Archers are coded with lower athletics, weapon skill, shield skill, iron flesh, and power strike than infantry players, they are NOT better than an infantry player.
Archers = Infantry = Cavalry, enough said.
Glitches/Animations/Glances
The glitches in this game are so rare and small that for an indie game that you shouldn't be complaining about it, most indie games have many many glitches.
Animations can definitely be improved, but as I said with glitches, it's an indie game give them some slack that they can't hire the best animator in the world.
Glances are not a bug, it is hard coded in the game do occur when you don't have enough power strike, speed bonus, or a heavy enough weapon to penetrate the armor of the opponent. Make sure to hit your opponent at the sweet spot of your designated weapon, moving forward towards them while keeping range, and hitting them in the middle of the animation.
Competitive Tactics
Ahh the fabled archer/cavalry team, *looks at BkS*. There is nothing wrong with archers and cavalry making up an entire team on a random plains map, as the title clearly states, this is competitive tactics. Lets look at the word tactics, what it states in gaming, is a strategic game play style that is developed to take advantage of a certain aspect of the game to better your teams chances of victory. Tactics change all the time when better and better tactics are discovered. There's no easy way to tell how you counter the stated tactic of archers and cavalry on a random plains, but you can say one thing. You can match tactics with tactics, fire with fire, it evens the playing field so that the greater skilled team will emerge victorious. Also, the same tactics are impossible to pull off on every map of the game.
While we are talking about Tactics we can also include more balance talk to archers. Archers are favored on some maps like random plains, field by the river, and other very open maps. But is it not the same for cavalry, and infantry? Different classes benefit better on certain maps. Adapt to the map you are playing on, and learn to use better tactics.