I've been playing this game and still play fairly often from beta 0.5 as infantry, with 2h shield and throw weapon if have spare money after armour.
In beta times there was a time when shield didn't have force field, and any archer you were pointing would try and shoot you in the feet. The closer you would get, the more sniper accurate the bow becames and you would be hit in the feet. the solution was to jump when an archer was firing because when you jumped with shield held back then you would still keep the block and your leg would come up behind it. more realistic probably, but battle just looked silly. this may answer to who wonders why shield cover feet without moving it.
this game has gone through many stages during patch and in my personal opinion was perfect some pathces before release, melee was faster, was much harder to manual block.
I always though archers needed a buff because when you had the best armour a crossbow bolt would take half your health down, an arrow was barely noticeable.
It looks to me that arrow damage ( or bow ) has been raised, but i think archer can shoot too fast, should take bit longer between arrows, should take longer to stabilize aim.
at the same time looks like shield have been nerfed, you keep a shield up but i see arrow entering my block from very acute angles in front of me , something was impossible to happen once.
So, to rebalance the game as a whole for who believe it needs it:
archers shot should take bit longer between arrows, should take longer to stabilize aim.
raise shield cover,
horse should have more hp especially the expensive war horses
balance the faction, it sucks than there is so much difference in stats between troop of diffent faction