BL 3D Art Imported hair mesh appears shinier than vanilla hair mesh

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I'm trying to import a custom hair mesh.

First I tested by exporting a vanilla hair mesh and reimporting it using the same material, and for some reason it appears shinier in-game. Am I missing a step here?

Vanilla:
screenshot18.png


Exported and reimported:
screenshot17.png
 
Solution
Probably wrong, but have you considered that the native hair mesh might have some monochrome shadows added as vertex colours underneath variable hair colours to accentuate details. That would darken the native hair colours. It's possible that vertex colours might be lost on export with TpacTool, but I'm just speculating.
Probably wrong, but have you considered that the native hair mesh might have some monochrome shadows added as vertex colours underneath variable hair colours to accentuate details. That would darken the native hair colours. It's possible that vertex colours might be lost on export with TpacTool, but I'm just speculating.
Hey, your answer is right! It is the vertex colors.
 
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