Trouble importing custom fbx models into bannerlord

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Hello,

I'm trying my hand at modding for exercise and am very much of a beginner.

I've been trying to import a few hair models, some which I extracted from the game via TpacTool, and others from the Hairstylesdlx mod as exercise, however when I try to import them into the modding tool, they are all facing the wrong way. I tried importing and reexporting them on Blender but haven't managed to fix my problem (see picture).

Does anyone have an idea where I might have gone wrong and could explain how to fix this? Thanks in advance

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That orientation indicates that the mesh has either lost its rigging (weight painting to the human skeleton for animations) or the model viewer is ignoring it. If you export from TpacTool as an obj file it loses the rigging, so for skinned meshes export as an fbx file. When exporting from Blender make sure the ‘Add Leaf Bones’ box is unchecked and if you are applying a custom material make sure you have enabled its skinning flag/checkbox.
 
Hey @NPC99 Im having a similar issue. Im trying to edit a mod helmet from Swadian Armory. It had some clipping issues on the neck part of the mail coif so I edited it a bit on Blender. I used the FBX file found in AssesSources folder in Swadian Armory directory. After editing the fbx in Blender I exported it to the same location while unticking the Add Leaf Bones. Helmet appears normally without any animations:

but when I add animation in editor it gets messed up
 
Either the material applied to the helmet needs to be ticked for skinning or the helmet needs to be weight painted 100% to the head bone or both.
Turns out I had to use the official modding tools to import fbx file. I imported them manually which led to this issue. Leaving it here for future google searchers.
 
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