This is a purely for fun discussion as its impossible to change the state of the game a month before release, but have you considered making Bannerlord in Europe?
Napoleonic Wars, With Fire & Sword and Viking Conquests were real-life historical games, unlike Warband and the original Mount&Blade.
While the advantages of a purely fictional world is avoiding controversy from potential journalists who get offended by the slightest thing for the most ridiculous reasons (I didn't know it was possible until I saw it, I could give examples but that would be advertising since I would also have to mention the games), such people are but a small minority and their rant unlikely to cause the game any marketing problems.
On the other hand, using real-life history helps player feel more related to the game at hand, you can't have magic in real life but Mount&Blade already doesn't have magic so that's not an inconvenient. There are no fantasy elements in Mount&Blade and the intrigue, fights for power and back-stabbing of Mount&Blade also happened in real life. Starting with a purely fictional world is like a sheet of paper that you can then add and add and add to it making it your own world, but personally, I find it more lovely to play as the Ottoman Empire than as the Sarranid Sultanate simply because of context. As for the extra content, you can always make alternative-history scenarios, I guess making alternative-history scenarios from a starting historical scenario is the whole point.
This is Europe in year 1400:
You have great powers like: the Ottoman Empire, the Holy Roman Empire, the Kingdom of Poland, the Kingdom of France, the Kingdom of England and the Golden Horde.
You have medium powers like: the Kingdom of Naples, the Kingdom of Scotland, the Kingdom of Hungary, the Kingdom of Portugal, the Kingdom of Castille and the Kingdom of Aragon.
You have small nations like: Duchy of Brittany, Duchy of Millan, Kingdom of Sicily, Principality of Bosnia, Principality of Serbia, Principality of Wallachia and Principality of Moldavia.
You also have some unique states like: Union of Kalmar, the Teutonic Order and the falling Byzantine Empire. They could have their own different rules.
Additionally, you could also include Kingdom of the Marinids, Zayyanid Kingdom, Hafsid Kingdom, Kingdom of Cyprus and the Sultanate of Egypt for some desert fight.
The nations are not equally balanced because neither was history, but they can make alliances between them or against a more powerful foe to remain alive.
Apart from having all of Europe to explore and to fight wars on until you make your own kingdom or conquer the world with one of the already existing kingdoms, there could have also been optional fictional main stories like in Mount&Blade With Fire and Sword, possibly based on mythology or purely invented, where your character doesn't die at the end of them but becomes very powerful, so you can still conquer the whole world after that.
- The Holy Grail for England.
- A Quest for Internal Unity for Holy Roman Empire
- Restore the Byzatine Empire
- The Unification of Italy for Naples, Milan or Sicily.
- The Unification of Romania for Wallachia or Moldavia.
- The Unification of Spain for Castile or Aragon.
- Apart from the unification quests, mythology quests similar to the Holy Grail.
That's not to turn Bannerlord into a purely fictional game, but I enjoy a lot the story-driven open-world of With Fire & Sword and Viking Conquest which most importantly was optional, so if you didn't wanted you could simply have not taken such storyline quests.
What do you think?
Would have a rea-life historical world been a better thing because of context or is it better to have a made up world like a sheet of paper that you can then add upon?
Napoleonic Wars, With Fire & Sword and Viking Conquests were real-life historical games, unlike Warband and the original Mount&Blade.
While the advantages of a purely fictional world is avoiding controversy from potential journalists who get offended by the slightest thing for the most ridiculous reasons (I didn't know it was possible until I saw it, I could give examples but that would be advertising since I would also have to mention the games), such people are but a small minority and their rant unlikely to cause the game any marketing problems.
On the other hand, using real-life history helps player feel more related to the game at hand, you can't have magic in real life but Mount&Blade already doesn't have magic so that's not an inconvenient. There are no fantasy elements in Mount&Blade and the intrigue, fights for power and back-stabbing of Mount&Blade also happened in real life. Starting with a purely fictional world is like a sheet of paper that you can then add and add and add to it making it your own world, but personally, I find it more lovely to play as the Ottoman Empire than as the Sarranid Sultanate simply because of context. As for the extra content, you can always make alternative-history scenarios, I guess making alternative-history scenarios from a starting historical scenario is the whole point.
This is Europe in year 1400:
You have great powers like: the Ottoman Empire, the Holy Roman Empire, the Kingdom of Poland, the Kingdom of France, the Kingdom of England and the Golden Horde.
You have medium powers like: the Kingdom of Naples, the Kingdom of Scotland, the Kingdom of Hungary, the Kingdom of Portugal, the Kingdom of Castille and the Kingdom of Aragon.
You have small nations like: Duchy of Brittany, Duchy of Millan, Kingdom of Sicily, Principality of Bosnia, Principality of Serbia, Principality of Wallachia and Principality of Moldavia.
You also have some unique states like: Union of Kalmar, the Teutonic Order and the falling Byzantine Empire. They could have their own different rules.
Additionally, you could also include Kingdom of the Marinids, Zayyanid Kingdom, Hafsid Kingdom, Kingdom of Cyprus and the Sultanate of Egypt for some desert fight.
The nations are not equally balanced because neither was history, but they can make alliances between them or against a more powerful foe to remain alive.
Apart from having all of Europe to explore and to fight wars on until you make your own kingdom or conquer the world with one of the already existing kingdoms, there could have also been optional fictional main stories like in Mount&Blade With Fire and Sword, possibly based on mythology or purely invented, where your character doesn't die at the end of them but becomes very powerful, so you can still conquer the whole world after that.
- The Holy Grail for England.
- A Quest for Internal Unity for Holy Roman Empire
- Restore the Byzatine Empire
- The Unification of Italy for Naples, Milan or Sicily.
- The Unification of Romania for Wallachia or Moldavia.
- The Unification of Spain for Castile or Aragon.
- Apart from the unification quests, mythology quests similar to the Holy Grail.
That's not to turn Bannerlord into a purely fictional game, but I enjoy a lot the story-driven open-world of With Fire & Sword and Viking Conquest which most importantly was optional, so if you didn't wanted you could simply have not taken such storyline quests.
What do you think?
Would have a rea-life historical world been a better thing because of context or is it better to have a made up world like a sheet of paper that you can then add upon?