I have posted a thread about battle size, and people told me that Bannerlord will crash when battle size reaches 2048, but I don't understand the reason behind that. Is this a pre-defined limit set manually by developers or is this a limit induced by the structure of program/computer? If it was the first case, I don't understand their intention for doing that. If it was the second case, well the number 2048 makes this case looks possible, but I still can't understand why this happened refer to what I have learnt.
Edited: Surely I understand increase battle size will increase computation complexity and therefore reduce performance. But I cant see the reason why developers want to manually set a limit for that(I mean in background code, not the slider within in-game setting panel.) That's why I doubt if this restriction is resulted from structure of program/computer or not, but I cant understand why if this is the case.
Edited: Oh just forget I'm supposed to ask why this is the case only after I know this is truly the case. So can anyone clarify the statement"battle size of Bannerlord is capped at 2048"?
Edited: Surely I understand increase battle size will increase computation complexity and therefore reduce performance. But I cant see the reason why developers want to manually set a limit for that(I mean in background code, not the slider within in-game setting panel.) That's why I doubt if this restriction is resulted from structure of program/computer or not, but I cant understand why if this is the case.
Edited: Oh just forget I'm supposed to ask why this is the case only after I know this is truly the case. So can anyone clarify the statement"battle size of Bannerlord is capped at 2048"?
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