Seriously just scan both and if the mod is popular enough and has a high enough rating then implement it in vanilla. As on option where appropriate (e.g. the decapitation mod could become a toggle in the settings) and mandatory otherwise (e.g. your party characters' spawn on their civilian equipment's horses when visiting towns, since you can always just dismount if you for some bizare reason prefer to explore these huge cities on foot)
This would dramatically improve the quality of life for everyone. For mod users (who are probably like 10% of players tops) it would solve the problem of mods beign updated slowly/not being comaptible with the latest patches, and for others it would open their game to so much more content that TW has been just too lazy to implement in the game.
I think they already do this
But generally speaking they can't just wholesale copy mods, cause you're basically stealing other people's work at that point. Good way to way to end up on a bunch of game journalist's website front page and really turn folks against you, even your typical plucky streamer can't defend that.
That said mods/modding exist in a pretty grey area. TW could probably pretty easily incorporate any existing mods and say it's justified since mods are developed off of their assets. (Just wanna say I'm not a lawyer, so take what I say with a dose of salt.) Also it's not real hard to change a few lines of code and make something look like it's yours anyways, why I've always shied away from anything coding/programming related. The village/town icons on the map are very reminiscent of an early 2020 mod for instance, but that could also be coincidence.
TW has incorporated mods into DLC for Warband. Truly wish I had known that before since that's a big red flag. I would not be surprised if they did the same for some bigger overhaul mods in say two years. Also pretty sure they have consulted modders like Philozoraptor from RBM, probably only reason why armor is somewhat decent and troops maintain decent space between themselves in base game.
Modding should be thought of as like volunteering. You do it for the warm fuzzy feelings - not any reward, looks good on the resume, and might help you get a job.
Yeah can't stress this enough.
You're not getting mods for Bannerlord on console, period. If you want to mod Bannerlord for a better experience, gotta have a computer. Though better experience is subjective as TW's continued updates will continue to break smaller quality of life mods - unless every collectively decides 1.0 is what to stick with. And modders believe it or not do have lives so they may decide updating their work for a game they don't play/aren't interested in, isn't worth it.
Not particularily fond of modding myself, as it's very likely you'll spend as much time getting mods to work as playing the game in question. Then you also gotta hope they don't break anything down the line. Though given that Bannerlord, like many games these days, seems to be in a perpetual beta state you don't have too much to lose, since chances are good TW will irrevocably break something themselves.