Zido
Recruit
First time poster, so I'm sorry if I'm not posting this in the correct location; please tell me if I'm doing something wrong. I couldn't find another thread relating to moving items between mods, though.
So, for personal usage, I'm attempting to move the Netherworld Charger from the Prophesy of Pendor mod to the Diplomacy mod for Warband. I've copied the data of the Netherworld Charger from the item_kinds1.txt file of PoP into the item_kinds1.txt file of Diplomacy, it reads as follows:
itm_pop_netherworld_charger Netherworld_Charger Netherworld_Charger 1 charger_dark 0 65537 0 9001 110595670016 0.000000 1 0 90 0 6 500 33 37 0 0 35 0
0
0
But when I enter the game and access the Netherworld Charger through cheats, a red text message states that the game is "Unable to find charger_dark mesh"
The data of the horse is all there; the name, speed, maneuver, etc., but it has no icon, and when I use it in battle, the horse is invisible despite me being able to use it. So I figured this must be an issue with the .dds file I also transferred from the Textures folder; I tried placing the file in the Textures folder of both Diplomacy and the main M&B folder, but got the same result. I also tried removing the "pop" part of the line, so it simply reads "itm_netherworld_charger". I've messed around with a number of things, including transferring the PendorHorses.brf file to the Resources folder of Diplomacy and the CommonRes folder of the main M&B folder. I've even tried transferring EVERY Resource and Texture file from PoP to both of those. And I am making sure to change the Modules file to make it load the new resources/textures. Yet no matter what I do, the game still cannot find the texture/mesh data.
It's possible that I simply forgot to make a simple edit somewhere along the line of me trying dozens of different combinations, but I cannot figure out what it is I did wrong, and it's possible I'm going about this entirely the wrong way - which is why I've come here for help.
If anyone could help me out with this, it would be greatly appreciated
UPDATE: I got it figured out; by comparing the load_resource command in PoP's Module file to the one in Diplomacy, I realized that I made a mistake in the phrasing of the command, and was able to fix it. Now working perfectly
So, for personal usage, I'm attempting to move the Netherworld Charger from the Prophesy of Pendor mod to the Diplomacy mod for Warband. I've copied the data of the Netherworld Charger from the item_kinds1.txt file of PoP into the item_kinds1.txt file of Diplomacy, it reads as follows:
itm_pop_netherworld_charger Netherworld_Charger Netherworld_Charger 1 charger_dark 0 65537 0 9001 110595670016 0.000000 1 0 90 0 6 500 33 37 0 0 35 0
0
0
But when I enter the game and access the Netherworld Charger through cheats, a red text message states that the game is "Unable to find charger_dark mesh"
The data of the horse is all there; the name, speed, maneuver, etc., but it has no icon, and when I use it in battle, the horse is invisible despite me being able to use it. So I figured this must be an issue with the .dds file I also transferred from the Textures folder; I tried placing the file in the Textures folder of both Diplomacy and the main M&B folder, but got the same result. I also tried removing the "pop" part of the line, so it simply reads "itm_netherworld_charger". I've messed around with a number of things, including transferring the PendorHorses.brf file to the Resources folder of Diplomacy and the CommonRes folder of the main M&B folder. I've even tried transferring EVERY Resource and Texture file from PoP to both of those. And I am making sure to change the Modules file to make it load the new resources/textures. Yet no matter what I do, the game still cannot find the texture/mesh data.
It's possible that I simply forgot to make a simple edit somewhere along the line of me trying dozens of different combinations, but I cannot figure out what it is I did wrong, and it's possible I'm going about this entirely the wrong way - which is why I've come here for help.
If anyone could help me out with this, it would be greatly appreciated
UPDATE: I got it figured out; by comparing the load_resource command in PoP's Module file to the one in Diplomacy, I realized that I made a mistake in the phrasing of the command, and was able to fix it. Now working perfectly