#script_spawn_bandits
# INPUT: none
# OUTPUT: none
("spawn_bandits",
[(set_spawn_radius,1),
(try_begin),
(store_num_parties_of_template, ":num_parties", "pt_mountain_bandits"),
(lt,":num_parties",14),
(store_random,":spawn_point",num_mountain_bandit_spawn_points),
(val_add,":spawn_point","p_mountain_bandit_spawn_point"),
(spawn_around_party,":spawn_point","pt_mountain_bandits"),
(try_end),
(try_begin),
(store_num_parties_of_template, ":num_parties", "pt_forest_bandits"),
(lt,":num_parties",14),
(store_random,":spawn_point",num_mountain_bandit_spawn_points),
(val_add,":spawn_point","p_forest_bandit_spawn_point"),
(spawn_around_party,":spawn_point","pt_forest_bandits"),
(try_end),
(try_begin),
(store_num_parties_of_template, ":num_parties", "pt_sea_raiders"),
(lt,":num_parties",14),
(store_random,":spawn_point",num_sea_raider_spawn_points),
(val_add,":spawn_point","p_sea_raider_spawn_point_1"),
(spawn_around_party,":spawn_point","pt_sea_raiders"),
(try_end),
(try_begin),
(store_num_parties_of_template, ":num_parties", "pt_steppe_bandits"),
(lt,":num_parties",14),
(store_random,":spawn_point",num_steppe_bandit_spawn_points),
(val_add,":spawn_point","p_steppe_bandit_spawn_point"),
(spawn_around_party,":spawn_point","pt_steppe_bandits"),
(try_end),
(try_begin),
(store_num_parties_of_template, ":num_parties", "pt_looters"),
(lt,":num_parties",23),
(store_random_in_range,":spawn_point",villages_begin,villages_end), #spawn looters twice to have lots of them at the beginning
(spawn_around_party,":spawn_point","pt_looters"),
(assign, ":spawned_party_id", reg0),
(try_begin),
(check_quest_active, "qst_deal_with_looters"),
(party_set_flags, ":spawned_party_id", pf_quest_party, 1),
(else_try),
(party_set_flags, ":spawned_party_id", pf_quest_party, 0),
(try_end),
(try_end),
(try_begin),
(store_num_parties_of_template, ":num_parties", "pt_deserters"),
(lt,":num_parties",15),
(set_spawn_radius, 4),
(try_for_range, ":troop_no", kingdom_heroes_begin, kingdom_heroes_end),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", 5),
(troop_get_slot, ":party_no", ":troop_no", slot_troop_leaded_party),
(gt, ":party_no", 0),
(neg|party_is_in_any_town, ":party_no"),
## (party_get_attached_to, ":attached_party_no", ":party_no"),
## (lt, ":attached_party_no", 0),#in wilderness
(spawn_around_party, ":party_no", "pt_deserters"),
(assign, ":new_party", reg0),
(store_troop_faction, ":faction_no", ":troop_no"),
(faction_get_slot, ":tier_1_troop", ":faction_no", slot_faction_tier_1_troop),
(store_character_level, ":level", "trp_player"),
(store_mul, ":max_number_to_add", ":level", 2),
(val_add, ":max_number_to_add", 11),
(store_random_in_range, ":number_to_add", 10, ":max_number_to_add"),
(party_add_members, ":new_party", ":tier_1_troop", ":number_to_add"),
(store_random_in_range, ":random_no", 1, 4),
(try_for_range, ":unused", 0, ":random_no"),
(party_upgrade_with_xp, ":new_party", 1000000, 0),
(try_end),
## (str_store_party_name, s1, ":party_no"),
## (call_script, "script_get_closest_center", ":party_no"),
## (try_begin),
## (gt, reg0, 0),
## (str_store_party_name, s2, reg0),
## (else_try),
## (str_store_string, s2, "@unknown place"),
## (try_end),
## (assign, reg1, ":number_to_add"),
## (display_message, "@{reg1} Deserters spawned from {s1}, near {s2}."),
(try_end),
(try_end),
]),