Why do you think so?If you have the 225 perks in scouting and riding Lords will not escape but other troops have a 50% chance.
It's a good strategy to take out a kingdom, keep all of the Lords prisoner
I'm telling you, this does not happen: the future armies are "effectively" much weaker, but not annihilated. In my current playthrough I now have over 100 lords permanently stuck in my prisoner train. I'm using the two skill perks mentioned earlier in this thread to prevent escape and this is the end-game where peace is not really doable (they expect me to pay them over 20k+ per day for peace that they will break in a week? silliness. They have been losing badly for a while now... even if it is a 3-front war...).At any given time, if you can maintain the current number of prisoners to over 25, ideally around 30, then effectively the enemy's fielded troop force is annihilated.
It's because they implemented these 'tools' (perks for better prisoner management), while also trying to prevent it breaking the precarious equilibrium. So that's why you get these random 16yr old nobles (with no skill) making those tiny 20-30 unit armies; because the previously 'assigned' AI in that clan is a prisoner. All to avoid that snowball effect that was easily the issue in early, early access. Have they fixed all the cross-dressing stuff yet too? How is that taking years to resolve?I'm telling you, this does not happen: the future armies are "effectively" much weaker, but not annihilated. In my current playthrough I now have over 100 lords permanently stuck in my prisoner train. I'm using the two skill perks mentioned earlier in this thread to prevent escape and this is the end-game where peace is not really doable (they expect me to pay them over 20k+ per day for peace that they will break in a week? silliness. They have been losing badly for a while now... even if it is a 3-front war...).
Over 75 lords are from the same kingdom (Khuzaits) and their hired mercenaries, and they are still sending the occasional 300-400 troop armies out to try to retake fiefs. These armies are all fresh recruits, mostly tier 2s and 3s, but they very much exist with some brand new never-before-seen lords plucked out of the before-unseen extended families, and probably could take a weak fief if I did not stop offensively sieging and go crush them immediately . (Especially if the walls were smashed and they can still walk right into the fief! Sometimes it is wise to use siege towers instead )