Just curious. When talking about pathfinding,especially for siege battle, the developers usually talk about setting path for each individual scene. But refer to what I have learnt, there are many pathfinding algorithm exist, which means this is not supposed to be a problem require manual adjustment by developers.
Edited: Ok so I know TW may be using Navigation mesh approaches for pathfinding, but still I don't understand how can this be troublesome and labor intense, any explanation?
Edited: Changed title, looks like the original title:"how does pathfinding work in Bannerlord" is misleading some people to talk about whether pathfinding in the current version of Bannerlord performs good or bad
Edited: Ok so I know TW may be using Navigation mesh approaches for pathfinding, but still I don't understand how can this be troublesome and labor intense, any explanation?
Edited: Changed title, looks like the original title:"how does pathfinding work in Bannerlord" is misleading some people to talk about whether pathfinding in the current version of Bannerlord performs good or bad
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