Helton
Recruit
***Is anyone savvy enough and familiar with Silverstag to give me a relatively simple code (or instructions to make the code myself) that has the enemy king offer terms if I request peace?***
Problem:
When I ask a king for peace in Silverstag he does a computation and tells me yes or no. The trouble for me is with the 'no'. Last game I ended up in a war with three factions and it basically ruined the enjoyment. Seems they also become much less likely to make peace once they dogpile.
Proposed Solution:
(I think Diplomacy works this way) While kings may occasionally outright refuse peace, it should be rare. Instead he should offer me terms. If he is in a winning position the terms can be harsh.
I think this would be a major improvement to the mod overall but it seems development has slowed a lot without Windy and it may not have been high priority anyways. So just for me I would like either:
a) Code that has an enemy king offer terms when I ask for peace. Seems a number of some kind is computed here: "script_npc_decision_checklist_peace_or_war", and maybe some constant multiple of that number would be a reasonable price (max(5000x, 0)).
b) Failing that, a simple cheat dialogue option that forces peace.
What I've tried so far: I have some of the source files for Silverstag and Diplomacy open side-by-side in WinMerge and am trying to isolate relevant scripts, dialogues and variables. Its very slow going though. I'll keep trying to figure something out myself but I think this is complicated enough to ask for help and simple enough that someone here might be able to help.
Thanks for reading and I've got my fingers crossed.
Problem:
When I ask a king for peace in Silverstag he does a computation and tells me yes or no. The trouble for me is with the 'no'. Last game I ended up in a war with three factions and it basically ruined the enjoyment. Seems they also become much less likely to make peace once they dogpile.
Proposed Solution:
(I think Diplomacy works this way) While kings may occasionally outright refuse peace, it should be rare. Instead he should offer me terms. If he is in a winning position the terms can be harsh.
I think this would be a major improvement to the mod overall but it seems development has slowed a lot without Windy and it may not have been high priority anyways. So just for me I would like either:
a) Code that has an enemy king offer terms when I ask for peace. Seems a number of some kind is computed here: "script_npc_decision_checklist_peace_or_war", and maybe some constant multiple of that number would be a reasonable price (max(5000x, 0)).
b) Failing that, a simple cheat dialogue option that forces peace.
What I've tried so far: I have some of the source files for Silverstag and Diplomacy open side-by-side in WinMerge and am trying to isolate relevant scripts, dialogues and variables. Its very slow going though. I'll keep trying to figure something out myself but I think this is complicated enough to ask for help and simple enough that someone here might be able to help.
Thanks for reading and I've got my fingers crossed.