I feel like you're just being sarcastic but I guess it got pinged as serious so I'll answer it. I would be 100 times better for TW to remove lower difficult options and actually balance the game, test the gameplay and add useful tooltips and tutorials for new players. Difficulty settings are a crutch and a bane of gameplay for all rpg/sandbox type games.Honestly if you guys are worried about this then just turn down the damage setting to freebooter, there is one for you personally (only 25% dmg taken) so you never go down and barely have to heal.
Dark souls refills your health when you die though. The "punishing" is just a zoomer meme: it's punishing to walk 10 feet back to what you were doing? There's games were you lose exp and de-level if you die.....But tbf I love punishing series like dark souls and think the bannerlord setting isn't hard enough.
Oh okay, well it's still stupid that dozens of AI troops can heal to full in the time it take a Lord NPC to heal to 20%, I think stupid things should be removed form the game. Also not being able to use live battle would not matter if they didn't make the auto-calc such worthless garbage and programmed some actual game play for it. No defense for lazy and bad decisions. I don't think annoying things should be counted a difficulty.It was simply a reference to how I like difficult games.