Illinest
Recruit
Okay I need to make a request, worded as strongly as I can get without actually turning into a demand.
I think that the type of attack/block that you perform should be relative to the direction that the mouse is being moved rather than relative to the position of your crosshair on the enemy.
If you move you are moving (or last moved) your mouse left, the next attack should be a slash from right to left
If you move your mouse upward, your attack should be a straight stab
If you move your mouse downward, your attack should be an over the top swing downward.
If you move your mouse upward, your block should be the high block
If you move your mouse to the right, your block should be the right block.
I find the current system to be just too counter intuitive. Also please note that I am NOT asking for a scheme based on character movement, (ala Morrowind) I do NOT want a character movement based scheme, I want a mouse movement based scheme.
/rant off
I think that the type of attack/block that you perform should be relative to the direction that the mouse is being moved rather than relative to the position of your crosshair on the enemy.
If you move you are moving (or last moved) your mouse left, the next attack should be a slash from right to left
If you move your mouse upward, your attack should be a straight stab
If you move your mouse downward, your attack should be an over the top swing downward.
If you move your mouse upward, your block should be the high block
If you move your mouse to the right, your block should be the right block.
I find the current system to be just too counter intuitive. Also please note that I am NOT asking for a scheme based on character movement, (ala Morrowind) I do NOT want a character movement based scheme, I want a mouse movement based scheme.
/rant off