Something I noticed in my early playthroughs was that late game bandit parties would be substantially higher-tier than early game ones. Early game bandits were typically (estimating) 70-80% tier 2, another 10-20% tier 3 and the remainder, if any, would be tier 4. But late game bandits, especially steppe bandits, would be more like 60-100% tier 4.
That doesn't seem to be the case in 1.4.1 anymore. At least not to my notice, but I have not been keeping track.
Is it the much larger villager parties killing or driving them off? Or did TW nerf the bandit parties' ability to stack upgraded units together, except in large groups?
That doesn't seem to be the case in 1.4.1 anymore. At least not to my notice, but I have not been keeping track.
Is it the much larger villager parties killing or driving them off? Or did TW nerf the bandit parties' ability to stack upgraded units together, except in large groups?