I think, in my opinion, this game would be much better if there was the possibility to create hardcore servers with NO crosshair and NO friendly icons on the head. Those things make the playability too easy and break inmersion.
I personaly would differenciate more the desing of the models of the different factions, not only the clothes and colors, but also the proportions of the body (right now all the models are just the same ape design), and why not, the animations if possible. Also why not different anatomy into one specific faction (fat guys, skyni guys, strong guys, etc). The idea is to represent natural bodies of different races, not ape only models. I know this is work, but the idea is to make a better and more realistic game.
In my opinion this game is a big step over Warband in terms of details, but not enough fot two games so separated in time. Of course still this is a very interesting and playable game for me, and I hope it will develop much more, the same that Warband did. The combat is based in the exactly same concept, and could have been improved with more details and something new. I don't know, maybe introducing tireness, better animations, more timming ingredients, wounds impact on speed, consequences of injury (an arrow in your leg makes you not to run but only walk with an specific animation), etc.
I personaly would differenciate more the desing of the models of the different factions, not only the clothes and colors, but also the proportions of the body (right now all the models are just the same ape design), and why not, the animations if possible. Also why not different anatomy into one specific faction (fat guys, skyni guys, strong guys, etc). The idea is to represent natural bodies of different races, not ape only models. I know this is work, but the idea is to make a better and more realistic game.
In my opinion this game is a big step over Warband in terms of details, but not enough fot two games so separated in time. Of course still this is a very interesting and playable game for me, and I hope it will develop much more, the same that Warband did. The combat is based in the exactly same concept, and could have been improved with more details and something new. I don't know, maybe introducing tireness, better animations, more timming ingredients, wounds impact on speed, consequences of injury (an arrow in your leg makes you not to run but only walk with an specific animation), etc.