jfac666 said:
alright damien ill meet you halfway on this. you do have a point it is a game. but my point of this thread is that one man cannot withstand twice as much physical injury and continue battle unphased than another.
Yes they can
Look up the British battles in the Sudan for an example; the more fanatical of the Mahdi's troops would often keep coming on, even after having limbs ripped off by cannon. Even once they were put down several men were killed when the wrecked remains of one of these fanatics decided to spend it's final moments sinking a blade into British flesh. It's not a case of taking more damage than another as such, simply a question of whether you continue fighting even though your entrails are on the floor, or you lie down and wait to die.
the human body can only withstand so much damage and blood loss before it can no longer function.
Short of tearing off limbs or severing the head you'd be surprised how much damage the human body can soak up, even if the wound is eventually fatal. Some people will literally fight on until rendered physically incapable, others will give up as soon as they take a dramatic wound.
Thing is, you can't really identify it solely as being physical or psychological. Someone in general good health is naturally better capable of withstanding injury than someone in frail health, similarly a demoralised soldier is far more likely to give up from a wound than one dedicated to the fight, even if the wound is not ultimately life threatening. You could change it to "survival" I guess, but it's still not a particularly accurate description. Iron skin on the other hand is pretty intuitive as to what it does, without giving a description of why (well, unless you take it to be literal, but that would be silly
).
Also I doubt ironskin is what's preventing the one shot kills. A maxed out ironskin (which requires a maxed out strength stat) grants a grand total of 20 additional hit points. By the time you're in that ballpark (level 20 or so at least) it's not really a significant amount. A solid hit will do twice that easily, if anything it's mainly going to protect you against the odd lucky shot. Armour is probably a bigger factor, and obviously a Swadian Knight in full plate is not going to be killed by a single sword slash, whereas the woollen shirt wearing looter is.
health and stats should be linked in somehow.
Eventually you can take stat - debilitating injury. The problem with having it as a result of any hit is balance. You end up with a "fail cycle" - the player gets hit, which makes it easier for them to get hit, so they get hit again, which makes it easier to get hit again and so forth until they're dead. It simply results in frustration for the player. Add in the fact that it could be simple bad luck which results in them being hit in the first place (AI archer with X Ray eyes for example) and you'd see most people simply quit playing.
Also, it's worth bearing in mind that M&B needs some mechanisms to compensate for issues such as the inability to dodge a blow or grapple an opponent.