I appreciate that TW added a much asked for function to the game with group targeting, but about 1/2 the time I go to use it, the targeting mechanism cannot be found in time to make use of it. Something more important with positioning troops comes up and looking for the icon must be abandoned. It needs to be instantly usable or it's worthless. I don't know if it was imagined we would order attack from a long distance and then not change the order, but this is basically never the case. The game is proficiently played by constant positioning and re-positioning of troops in a dynamic way, so we need to order the group targeting up close and in a dynamic way too.
I think pointing at any unit of a group to target the attack is much better. I have troops with me and it's silly that when an enemy group is attacking I must "look all around" for the icon rather then ordering the attack based on the troops in front of us. This feature in the RTS Command Module Mod is objectively better because you can point at any troop to issue the attack order.
Alternatively or in addition a radial menu would be okay too like select your group then select group enemy group for them to attack. This would be useful for starting the attack on group when you cannot visibly see them at all, such as you have move troops behind enemies and the move to the opposite side, you can't see the far enemy group but need to time an attack.
I understand TW not wanting an overhead view for order during battle, but this lack over overhead increases the need for targeting to be more direct from the player position as we can often not see the icon or find it in time and are often also in combat.
I think pointing at any unit of a group to target the attack is much better. I have troops with me and it's silly that when an enemy group is attacking I must "look all around" for the icon rather then ordering the attack based on the troops in front of us. This feature in the RTS Command Module Mod is objectively better because you can point at any troop to issue the attack order.
Alternatively or in addition a radial menu would be okay too like select your group then select group enemy group for them to attack. This would be useful for starting the attack on group when you cannot visibly see them at all, such as you have move troops behind enemies and the move to the opposite side, you can't see the far enemy group but need to time an attack.
I understand TW not wanting an overhead view for order during battle, but this lack over overhead increases the need for targeting to be more direct from the player position as we can often not see the icon or find it in time and are often also in combat.