ui improvement

  1. Ananda_The_Destroyer

    Group Targeting would be Much better if you target from any unit in the group, not just the "icon marker location".

    I appreciate that TW added a much asked for function to the game with group targeting, but about 1/2 the time I go to use it, the targeting mechanism cannot be found in time to make use of it. Something more important with positioning troops comes up and looking for the icon must be abandoned...
  2. Aurex

    The command interface is obsolete, downright silly and needs a total overhaul.

    Hello there. I've been trying a new playthrough recently, Southern Empire. Usually sparring with Khuzait and Western Empire. That gave me plenty of time to see what kind of improvements have been made and what's still sorely lacking. I could (and I probably will) write down a list of what I...
  3. Bannerman Man

    SP - UI Village hearths can now increase and decrease as a decimal, so their tooltips need to change to reflect this

    Some time ago, the hearth mechanic was changed to allow them to grow or shrink by decimal amounts, but village tooltips still only represent growth as an integer on the world map. Most villages grow by an amount < 1 per day, so the vast majority of villages will display 0 hearth growth on their...
  4. Bannerman Man

    SP - UI Show owned caravans in merchant notables' tooltips

    When a notable's power falls below 100 they start to have a daily chance to disappear (become "lost") if they don't own any workshops, alleyways, or caravans. When you hover over a notable, their tooltip will show any owned workshops or alleys, but doesn't show whether or not they currently own...
  5. Bannerman Man

    SP - General [QoL Suggestion] How about a resume travel button or hotkey paired with locking on to a destination?

    We've probably all been in the scenario where we're travelling to a far off destination, when for one reason or another we have to take evasive action, whether it's to avoid (or even attack) a bandit party or hostile lord. Now, once the danger has passed, we have to scroll back over to the...
  6. Bannerman Man

    SP - UI [Suggestion] Distinct map event UI visuals for both Siege Phase and Battle Phase (pictures)

    First of all, well done with the new map event UI visuals. They look clean and are highly functional. Suggestion: I would like to see an icon added for the "Sieging Phase" of sieges. Crossed swords can then be added to indicate the "Battle Phase" of sieges. Currently the only way to tell if a...
  7. Bannerman Man

    SP - UI [Suggestion] Show available troops for hire in taverns in the NPC window (with example pictures)

    Suggestion: Show the hireable troops available in a tavern in the NPC window where companions are located. Allow the player to directly talk to the hireable troops by clicking on the portrait. Why It's Needed: It is easy for players to miss the fact that there are troops that can be hired in...
  8. HandOfBlood

    SP - UI Ingame Feature to report a bug / give feedback

    Hello Taleworlds, thanks for the great game! I played a lot of early access games in the past years and very often I see that developers are offering very prominent ingame UI features to report a bug or to give feedback. I think this would help you guys a lot too, because most of the players...
  9. SP Native Dead Clans Deactivate

    Download https://www.nexusmods.com/mountandblade2bannerlord/mods/438 About This mod changes the clan banners shown in the faction view so that destroyed clans are grey like dead heroes. Compatibility This mod patches the Refresh method on EncyclopediaFactionPageVM to return a subclass of...
  10. SP - General Inventory management: Categories

    I've noticed that when you have a lot of stuff in your inventory it can be hard to keep track of what's there for what reason. I've nearly sold equipment I'm saving for companions on several occasions, and given companions items that I had just temporarily put in my inventory from my own...
  11. LewdGeek

    Resolved [Camera] [UI] Troops Icon hiding the users Camera.

    Summary: Troops Icon hiding the users Camera. Repro rate: 10/10 Severity: 2 Version: 1.0.8 Step to Reproduce: Launch the title. Start or load a campaign. Start a fight or an Hideout Quest Make your troops following you by pressing F1 and F2 after. Press shift to zoom and Observe your troops...
  12. LewdGeek

    Resolved [UI] When the user is pressing ALT to see the name of the villager he can interact with the name are overlapping and making it unreadable.

    Summary: When the user is pressing ALT to see the name of the villager he can interact with the name are overlapping and making it unreadable. Repro rate: 10/10 Severity: 2 Step to Reproduce: Launch the title. Start or load a campaign. Go in a village or start the quest of a running...
  13. SP - UI [Singleplayer] [UI] [Relations] - Add a tooltip on hover over relations for breakdown of that relation

    The suggestion is to add on hover tooltip that will reveal what is influencing the player character relation to the given character/ clan. If the tooltip is not possible, maybe this breakdown can be located in the encyclopedia menu of the character or clan. I think this would greatly improve...
  14. SP - General UI / UX / Accessibility - Accept Default Main Action for Menu with ENTER Key / Controller Button 'A'

    When a GUI Menu is displayed, allow the player to accept the currently selected option (the one with the GUI Focus) or execute the main function of the screen when the ENTER Key is pressed on the keyboard. Same goes for when the main button of the Game Controller is pressed (A). Example: In...
  15. SP - General UI / UX / Accessibility - Arrow Keys to Navigate Menus

    When a GUI Menu is displayed, allow the player to navigate its different options with the arrow keys (←↑↓→) on the keyboard. Example:
Back
Top Bottom