Okay, since I've been plaing v 0.23 for a while, I'll write something too.
[list type=decimal]
[*]The naming convention setting seems to be malfunctioning with the center unique troops. I am using the option with ranks in brackets, and it's working fine except for uniqe troops. There it uses the realistic naming. [So, I have Swadian Footman (Veteran) but Veteran Grunwalder Halbedier]. I'm goin' to create a ticket, I just wanted to ask if you'll need savegame with that, Windy.
[*]I don't know if you made some changes to the economics and the enterprises, but I really like the way it's working right now. In native, you can simply build weavery and dyeworks in every city and it works like a charm. But in Silverstag, you actually have to check which enterprise is the best, since in some towns, dyeworks are losing money instead of making it.
[*]Again about economics, I want to thank you for including Merchant ledger and altering the economics (if you made some alternations). Silverstag is THE first mod where I actually started my game as a trader and enyojed it. And to be clear I was speaking about trading without trading perks. With them, it's even better.
[*]I have to say, at first I was surprised how fast I was able to establish productive enterprise in every city. As a wandering merc with just a small force, I was earning 10K cash weekly which seemed just too much. But later on in the game, when I am already a vassal with castles to defend, I was surprised how fast was my cash disappearing. Three factions declared war on us and after a while I actually had to withdraw some money from my treasury just so I can continue hiring troops and battling large enemy armies. Stupid allies not helping
[/list]