beermugcarl
Recruit
can i just say that the strength requirements are perfect. only drop them down by 2 max if you must bend to these whiney people who want full plate horse archers
Windyplains said:If you are crashing then I would be interested in isolating the reason why. One tool that would help would be your WSE_crash_log.txt found in your WSE folder. Also your rgl_log.txt found in the main warband folder directly after a crash as it get rewritten each time you start the game. Post those in a ticket at the assembla site and we will try to track the issue down.Larmantine said:Nothing bad to say, except for the crashes. Previous versions didn't have them.
This is a known issue that's been in the previous versions as well. At this time we're not sure what is causing it or how to fix that problem.Pacalon said:I have a weird problem. I like to check enable cheats on the loader and occasionally use it for jumping around the map if I'm doing something menial, or knocking out the last few stragglers in a battle that I've won (especially those stupid horse archers that just ride around forever).
With this new version I've run into a bug or something that seems to turn that option off right after I get out of my first battle. Doesn't happen after tournaments, just actual map battles. The only way I've seen to fix it is to reload the game and re-tick it on the launcher, which is obviously kind of a pain. Is there a way to make it not turn off after fights?
Windyplains said:This is a known issue that's been in the previous versions as well. At this time we're not sure what is causing it or how to fix that problem.Pacalon said:I have a weird problem. I like to check enable cheats on the loader and occasionally use it for jumping around the map if I'm doing something menial, or knocking out the last few stragglers in a battle that I've won (especially those stupid horse archers that just ride around forever).
With this new version I've run into a bug or something that seems to turn that option off right after I get out of my first battle. Doesn't happen after tournaments, just actual map battles. The only way I've seen to fix it is to reload the game and re-tick it on the launcher, which is obviously kind of a pain. Is there a way to make it not turn off after fights?
This has been suggested, but even cmpxchg8b (who created WSE) is unaware of any reason why that would be happening. There is no change within the mod that I am aware of that should be altering that file.Pacalon said:Could be a script extender issue?
Windyplains said:This has been suggested, but even cmpxchg8b (who created WSE) is unaware of any reason why that would be happening. There is no change within the mod that I am aware of that should be altering that file.Pacalon said:Could be a script extender issue?
It seems I didn't search hard enough for this. PBOD alters the game's cheat setting, yet looking at the code it is supposed to restore it back to the originally found setting after a combat.Pacalon said:Ah well. It seems like that's a pretty easy work around as read only only takes a second and its not like people need to modify those settings often or anything. Much more pressing things to address I'm sure.
Thanks. I hope to bring more of these user interface improvements as time continues on. Advisors, for instance, will be getting a similar selection menu as the party roles do. You can see its placement in the "manage this town" option from a fief you own.By the way, I love the new companion menus. It's great! Seeing compatibilities, setting autoloot stuff, etc. Looks much more slick and clean. Especially loving the Storekeeper, Quartermaster, Gaoler stuff. Great addition.
A bug ticket for the first and suggestion ticket for the second would be a good idea.Yarrum said:On the subject of user interface, I've noticed that Nissa is not shown in the list of characters in the notes screen. Additionally, it would be nice if that screen showed your relationship with your companions, since talking to them shows their morale instead.
Azek said:As for the merchants, I don't think your 'trade rival' system really solves the problem here. The problem isn't gaining money, its what you do with the money once you get it. By default, you pool that money into getting horsemen and industries, but at the end of the day the only thing left to do is to be a vassal, a military leader. We need an alternative to vassals and kings, how about guilds? Instead of aspiring to be king, you look to be the head of a merchant empire that spans the kingdoms.
This quote makes quite a few assumptions about what the system represents based on a fairly generic comment by me. Rivals and finding deals are one aspect of what I wanted to do for trading, but that also expands into a lot of diplomatic gameplay. Like financing lords, buying their debts to use for political power, etc. Adding all of that sort of thing in is not minor though and rebuilding troops took priority. As a result this is why I don't tend to share more information of what I plan on doing simply because until it is ready to be tested it is nothing more than vaporware. Something mod threads promise enough already.Azek said:As for the merchants, I don't think your 'trade rival' system really solves the problem here. The problem isn't gaining money, its what you do with the money once you get it. By default, you pool that money into getting horsemen and industries, but at the end of the day the only thing left to do is to be a vassal, a military leader. We need an alternative to vassals and kings, how about guilds? Instead of aspiring to be king, you look to be the head of a merchant empire that spans the kingdoms.
Shoobs said:Please go back to the more earthly tones of the original. this new fangled light grey is appalling and I actually do not want to play this SIMPLY because of this horrendous change.