Summary: Game crashes repeatedly after moving for some time on the campaign map around Car Banseth. Disabled almost all mods and it keeps crashing. Had no issues until the latest hot fix for 1.5.9 and I didn`t change anything in the meantime. Unplayable at the moment.
How to Reproduce: Just walk around on the campaign map for some time.
Have you used cheats and if so which: No
Scene Name (if related): N/A
Media
Exception information
Type: System.InvalidOperationException
Message: Sequence contains no matching element
Source: System.Core
CallStack:
OS: Win 10 Pro
GPU: GeForce GTX 1660 SUPER
GPU Driver Version: 461.09
CPU: Core i5-6600K
RAM: 16 GB
Motherboard: Asus
Storage Device (HDD/SSD): SSD
How to Reproduce: Just walk around on the campaign map for some time.
Have you used cheats and if so which: No
Scene Name (if related): N/A
Media
Exception information
Type: System.InvalidOperationException
Message: Sequence contains no matching element
Source: System.Core
CallStack:
- at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
- at TaleWorlds.CampaignSystem.CaravanPartyComponent.InitializeCaravanOnCreation(MobileParty mobileParty, Hero caravanLeader, ItemRoster caravanItems, Int32 troopToBeGiven)
- at TaleWorlds.CampaignSystem.CaravanPartyComponent.<>c__DisplayClass19_0.b__1(MobileParty mobileParty)
- at TaleWorlds.CampaignSystem.MobileParty.CreateParty(String stringId, PartyComponent component, OnPartyComponentCreatedDelegate delegateFunction)
- at TaleWorlds.CampaignSystem.CaravanPartyComponent.CreateCaravanParty(Hero caravanOwner, Settlement spawnSettlement, Boolean isInitialSpawn, Hero caravanLeader, ItemRoster caravanItems, Int32 troopToBeGiven)
- at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.SpawnCaravans(Boolean initialSpawn)
- at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.DailyTick()
- at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
- at TaleWorlds.CampaignSystem.CampaignEvents.DailyTick()
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTick()
- at TaleWorlds.CampaignSystem.Campaign.DailyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
- at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
- at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
- at TaleWorlds.CampaignSystem.CampaignEvents.SignalPeriodicEvents()
- at TaleWorlds.CampaignSystem.Campaign.Tick_Patch1(Campaign this, Single dt)
- at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
- at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
- at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
- at TaleWorlds.Core.Game.OnTick(Single dt)
- at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
- at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
OS: Win 10 Pro
GPU: GeForce GTX 1660 SUPER
GPU Driver Version: 461.09
CPU: Core i5-6600K
RAM: 16 GB
Motherboard: Asus
Storage Device (HDD/SSD): SSD