It isn't particularly hidden: Warband Mod Installer Script.
It is extraordinarily easy to use...if you're able to make a coherent mod, you can easily package it with this.
On the same page, if you're playing a computer game, you should be able to navigate the folders on your computer. Light, if you have a computer and can go on the internet, you should be able to navigate the folders on your computer.
I'm amazed that people would spend months / years building a mod, then not build a proper installer for it so that nubs are dealing with the familiar installer interface they're comfortable with, tbh.
IDK, I guess that's just me.
Pretty underwhelmed with the comments here; asking Ye Olde End-User to find their Steam directory and mess with the file system is lazy and could cause them to make all sorts of Bad Things to happen to their install.
I think he meant that he and most other people are to retarded to unzip a mod in their modules folder
So he needs a program to do that automatically for him otherwise he cannot play a mod....
Which is why Janus's script auto-detects a non-Steam install as well.
In all seriousness, the Steam installs are buried in, what, the fourth directory down, or fifth in Vista/7? For a person who isn't computer-savvy, that's fairly intimidating.
Plus, if end-users screw any of that up along the way, or delete something by mistake, they can screw up Steam in general, or their Warband install to the point they need to reinstall the game
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