Forts

Good idea?

  • No

    Votes: 6 23.1%
  • Yes

    Votes: 18 69.2%
  • Maybe

    Votes: 2 7.7%

  • Total voters
    26

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My idea is that you can have forts in gekokujo. What i mean is that you can build forts on the campaign map. Forts can maybe replace "Wait here for some time. A fort will cost 10000 mon to build. A fort will be upgradeable. Fort is almost the same as castles, but the difference is that you can't go to the lords hall, you can sleep over at the fort and you can upgrade units at a training center.

I'm sorry for speaking that bad english :???:

"Cookie Eating Huskarl" expanded:
It does make sense from a gameplay point of view to grow your first village fief into a stronghold before you declare your rebellion to overthrow your daimyo. Plus it would adhere to the theme of the mod "Gekokujo".

As a bonus, if Marty can include a player faction troop system where you're allowed to research/contract for (pay for) the customization of your custom faction troops' equipment based on troop tiers (the player faction troops will get the cookie cutter treatment from the normal troop tree, meaning they get the same progression and tiering as other factions' troop trees and it'll be even better if we get to choose designation for which one peasant troop tree to receive the elite tier bonus and which two samurai troop trees to receive the hatamoto bonus. Or perhaps on of the choices can be to default to the monk trees and copy the Ikko Ikki tree of having diverse town/fort troop trees).

The Floris mod pack already has a system like that for their 'special' mercenaries IIRC, there's a 64 item limit for the custom faction equipment modding window, just instead of making it free like the Floris Mod Pack's mercenaries, you basically have a 1:1 buy/sell price interface for equipments. And they would be basically a duplicate of items available to the player, except 10 times for expensive for example to keep in theme with the whole getting some smiths to pump out armor/weapons for your entire troop. The reason to keep the 1:1 buy/sell price is that it represents a manufacturing contract/research knowledge rather than buying an item, thus allowing an inherent investment of value to continuously be kept in the system. The more money you spend on equipment, the more varied your troops end up being.
 
Erling01 said:
My idea is that you can have forts in gekokujo. What i mean is that you can build forts on the campaign map. Forts can maybe replace "Wait here for some time. A fort will cost 10000 mon to build. A fort will  be upgradeable. Fort is almost the same as castles, but the difference is that you can't go to the lords hall, you can sleep over at the fort and you can upgrade units at a training center.

I'm sorry for speaking that bad english :???:

English is fine :smile:. Better than mine and I'm a native speaker.

They had a similar system in Tolcan's Native Expanded mod and 1247AD but thats turning a village into a fot > castle etc. So its very possible. Will have to see what Phlpp thinks.
 
Yep, 1257ad's work like this: you have a fief, when you get there, on the menu you can then build "secondary" fiefs, like a smaller village (which you can upgrade to become much bigger than normal villages). And on the primary village menu you can build one fort, and improve on it over time qith lots of money so it becomes a* small castle. Now I can't remember if it can be upgraded into a stone castle, but I remember clearly a wooden castle. It was very nice, but you can only build one.

I see no reason why not to add this feature to gekokujo if it is possible. No need for fancy upgrades nor anything, although it would be nice.
 
It does make sense from a gameplay point of view to grow your first village fief into a stronghold before you declare your rebellion to overthrow your daimyo. Plus it would adhere to the theme of the mod "Gekokujo".

As a bonus, if Marty can include a player faction troop system where you're allowed to research/contract for (pay for) the customization of your custom faction troops' equipment based on troop tiers (the player faction troops will get the cookie cutter treatment from the normal troop tree, meaning they get the same progression and tiering as other factions' troop trees and it'll be even better if we get to choose designation for which one peasant troop tree to receive the elite tier bonus and which two samurai troop trees to receive the hatamoto bonus. Or perhaps one of the choices can be to default to the monk trees and copy the Ikko Ikki tree of having diverse town/fort troop trees).

The Floris mod pack already has a system like that for their 'special' mercenaries IIRC, there's a 64 item limit for the custom faction equipment modding window, just instead of making it free like the Floris Mod Pack's mercenaries, you basically have a 1:1 buy/sell price interface for equipments. And they would be basically a duplicate of items available to the player, except 10 times for expensive for example to keep in theme with the whole getting some smiths to pump out armor/weapons for your entire troop. The reason to keep the 1:1 buy/sell price is that it represents a manufacturing contract/research knowledge rather than buying an item, thus allowing an inherent investment of value to continuously be kept in the system. The more money you spend on equipment, the more varied your troops end up being.
 
Cookie Eating Huskarl said:
It does make sense from a gameplay point of view to grow your first village fief into a stronghold before you declare your rebellion to overthrow your daimyo. Plus it would adhere to the theme of the mod "Gekokujo".

As a bonus, if Marty can include a player faction troop system where you're allowed to research/contract for (pay for) the customization of your custom faction troops' equipment based on troop tiers (the player faction troops will get the cookie cutter treatment from the normal troop tree, meaning they get the same progression and tiering as other factions' troop trees and it'll be even better if we get to choose designation for which one peasant troop tree to receive the elite tier bonus and which two samurai troop trees to receive the hatamoto bonus. Or perhaps on of the choices can be to default to the monk trees and copy the Ikko Ikki tree of having diverse town/fort troop trees).

The Floris mod pack already has a system like that for their 'special' mercenaries IIRC, there's a 64 item limit for the custom faction equipment modding window, just instead of making it free like the Floris Mod Pack's mercenaries, you basically have a 1:1 buy/sell price interface for equipments. And they would be basically a duplicate of items available to the player, except 10 times for expensive for example to keep in theme with the whole getting some smiths to pump out armor/weapons for your entire troop. The reason to keep the 1:1 buy/sell price is that it represents a manufacturing contract/research knowledge rather than buying an item, thus allowing an inherent investment of value to continuously be kept in the system. The more money you spend on equipment, the more varied your troops end up being.

Wow! That was a good idea!
 
Erling01 said:
Cookie Eating Huskarl said:
It does make sense from a gameplay point of view to grow your first village fief into a stronghold before you declare your rebellion to overthrow your daimyo. Plus it would adhere to the theme of the mod "Gekokujo".

As a bonus, if Marty can include a player faction troop system where you're allowed to research/contract for (pay for) the customization of your custom faction troops' equipment based on troop tiers (the player faction troops will get the cookie cutter treatment from the normal troop tree, meaning they get the same progression and tiering as other factions' troop trees and it'll be even better if we get to choose designation for which one peasant troop tree to receive the elite tier bonus and which two samurai troop trees to receive the hatamoto bonus. Or perhaps on of the choices can be to default to the monk trees and copy the Ikko Ikki tree of having diverse town/fort troop trees).

The Floris mod pack already has a system like that for their 'special' mercenaries IIRC, there's a 64 item limit for the custom faction equipment modding window, just instead of making it free like the Floris Mod Pack's mercenaries, you basically have a 1:1 buy/sell price interface for equipments. And they would be basically a duplicate of items available to the player, except 10 times for expensive for example to keep in theme with the whole getting some smiths to pump out armor/weapons for your entire troop. The reason to keep the 1:1 buy/sell price is that it represents a manufacturing contract/research knowledge rather than buying an item, thus allowing an inherent investment of value to continuously be kept in the system. The more money you spend on equipment, the more varied your troops end up being.

Wow! That was a good idea!

Prophecy of Pendor has a similar system to this with their created Knight orders.  It was really expensive and time consuming, but very personal and powerful towards the end game.
 
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