In Progress General Flora kinds density issue

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Version number
v1.2.0
Branch
Beta
Modded/unmodded
Unmodded
The issue you have reported has been forwarded to our QA team for further investigation. We might need additional information regarding this issue, such as screenshots or videos, save files or dump reports. Thanks for reporting and sorry for any inconvenience!
 
We have tried to reproduce this. Checked every Flora editing parts and couldn't reproduce this issue. Maybe you are talking about somewhere else or doing something more specific. Can we ask for more specific details on how to reproduce this?
 
<flora_kind
name="mod_grass_tall_green_mixed"
view_distance="100.000">
<flags>
<flag name="align_with_ground" value="true"/>
<flag name="do_not_use_smooth_lod" value="true"/>
<flag name="is_grass" value="true"/>
<flag name="align_with_slope" value="true"/>
<flag name="fading_out" value="true"/>
<flag name="no_lods" value="true"/>
</flags>
<seasonal_kind season="summer">
<flora_variations>
<flora_variation
name="mod_veg_grass_green_b" density_multiplier="1.000"
bb_radius="2.75572944">
<mesh
name="mod_veg_grass_green_b.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
<flora_variation
name="mod_veg_grass_green_d" density_multiplier="0.600"
bb_radius="2.96938276">
<mesh
name="mod_veg_grass_green_d.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
<flora_variation
name="mod_veg_mixed_grass_d" density_multiplier="0.600"
bb_radius="2.995713">
<mesh
name="mod_veg_mixed_grass_d.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
<flora_variation
name="mod_veg_tall_grass_a" density_multiplier="0.700"
bb_radius="3.25918722">
<mesh
name="mod_veg_tall_grass_a.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
</flora_variations>
</seasonal_kind>
<seasonal_kind season="fall">
<flora_variations>
<flora_variation
name="mod_veg_grass_green_b" density_multiplier="1.000"
bb_radius="2.75572944">
<mesh
name="mod_veg_grass_green_b.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
</flora_variations>
</seasonal_kind>
<seasonal_kind season="winter">
<flora_variations>
<flora_variation
name="mod_veg_grass_green_b" density_multiplier="1.000"
bb_radius="2.75572944">
<mesh
name="mod_veg_grass_green_b.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
</flora_variations>
</seasonal_kind>
<seasonal_kind season="spring">
<flora_variations>
<flora_variation
name="mod_veg_grass_green_b" density_multiplier="1.000"
bb_radius="2.75572944">
<mesh
name="mod_veg_grass_green_b.lod0" material="plants_grass_merged_mat"/>
</flora_variation>
</flora_variations>
</seasonal_kind>
</flora_kind>


This is a modded flora kind: do you see the variations at the density_multiplier to reduce the probability of spawning that mesh? it always revert to "1" in the editor.
 
ok this uses native flora:
<flora_kind
name="mod_density_issue"
view_distance="100.000">
<flags>
<flag name="align_with_ground" value="true"/>
<flag name="do_not_use_smooth_lod" value="true"/>
<flag name="is_grass" value="true"/>
<flag name="align_with_slope" value="true"/>
<flag name="fading_out" value="true"/>
<flag name="no_lods" value="true"/>
</flags>
<seasonal_kind season="summer">
<flora_variations>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="1.000"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="0.600"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="0.600"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="0.700"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
</flora_variations>
</seasonal_kind>
<seasonal_kind season="fall">
<flora_variations>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="1.000"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
</flora_variations>
</seasonal_kind>
<seasonal_kind season="winter">
<flora_variations>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="1.000"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
</flora_variations>
</seasonal_kind>
<seasonal_kind season="spring">
<flora_variations>
<flora_variation
name="flora_grass_a_big_visualtest"
density_multiplier="1.000"
bb_radius="1.73504639">
<mesh
name="flora_grass_a_big_visualtest"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod2"
material="flora_pack_a_visualtest" />
<mesh
name="flora_grass_a_big_visualtest.lod4"
material="flora_pack_a_visualtest" />
</flora_variation>
</flora_variations>
</seasonal_kind>
</flora_kind>








If you edit it directly inside the flora editor it get effective until you leave the scene editor.
 
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