Yes. Bring it here.Also bring it over to the devs and see if they can implement it? Like really?
Yes. Bring it here.Also bring it over to the devs and see if they can implement it? Like really?
I'd just like to point out that considering how strong movement speed is, along with how janky weapon reach can be (often times weirdly short), it's entirely plausible to read that "feint" as a missed swing. If I so much as tap s key once I'm usually out of my opponent's range.
Sure, there's a half-assed "audio" clue (that doesn't even make the feint swish sound 50% of time) which OP ignored, but the fact remains that the animation is total crap. It's a feint that is visually presented as a full swing, and that is bogus.
It's far jankier under current animations. You couldn't vibrate your arms in WB for the same reason, it moved seemlessly between attack and defense. It looked unrealistic or simplistic maybe, but was more readable than BL.This is the price we pay to rid ourselves of the “janky” animations of warband feinting
Yeah that’s what I’m saying, Warband looked janky and silly but at least you can read what’s happening.It's far jankier under current animations. You couldn't vibrate your arms in WB for the same reason, it moved seemlessly between attack and defense. It looked unrealistic or simplistic maybe, but was more readable than BL.
i think feinting is should have a penalty of delaying your next attack?
i dont know how to fix the problem of over feinting,
Do you really want the devs to spend a month fine-tuning this instead of working on other stuff? How long will it take to finish the game if they keep wasting time sitting on little things like this?
Higher priority tasks like fixing those crashes you had. The goal is clear (game doesn't crash), so it's easier to achieve. Fine tuning the damage formula is slightly less clear, as you need to find the balance that the most people agree with, but it's still easier to achieve than the issue in OP. Improving their network architecture so more people can have better ping is also another improvement that I'd rather have. There's also siege AI, combat AI, smithing, making options to prevent your clan members from raiding, etc etc. You get the point.What exactly do you think they should be working on?
Multiplayer has been patched to be worse than it was before several times by people just complaining.They're trying to cope at the fact that there are still people normally playing and talking about Multiplayer.
Yet the crashes have been happening for months, and the match system issues have been there since day one.Higher priority tasks like fixing those crashes you had. The goal is clear (game doesn't crash), so it's easier to achieve. Fine tuning the damage formula is slightly less clear, as you need to find the balance that the most people agree with, but it's still easier to achieve than the issue in OP. Improving their network architecture so more people can have better ping is also another improvement that I'd rather have. There's also siege AI, combat AI, smithing, making options to prevent your clan members from raiding, etc etc. You get the point.
I'm not saying this issue shouldn't be fixed, but it's very difficult to solve and the devs should work on more achievable and important things.