Kataphrakt said:
Heir system or RIOT
I'll take a riot, if you please. The game could use a couple of riots in the cities. The heir system is totally optional, in my opinion.
Now, one thing I DON'T want to see in Bannerlord is ROADS, at least as they were in M&B. I hated them.
Your half-trained fledgling army is running away from a gang of bandits with 3x your currently active numbers, since most of your companions and half your other troops are wounded, and you're already down to less than half of your hitpoints from the previous fight. You should have no problem making it to the friendly castle ahead before they catch you. There's road in the way, crossing your path. Your army reaches the road, and turns 100 degrees to one side, actually getting CLOSER to the enemy. You click toward the opposite side, and your army does a full 180 degree turn, heading down the road the opposite way instead of exiting off the opposite side. The enemy army has no such problems and catches you. Game over. PLEASE, no stupid roads that make you take them, regardless of where you're heading. I hated roads in M&B.
If roads ARE implemented, you should have to click somewhere ON the road to use road movement. It should NOT send you more than 90 degrees off course under ANY circumstances, such as exiting a castle and going about twice the castle's width in nearly the exact opposite direction before finally turning in the direction you clicked. Did I mention that I hated roads in M&B?