Setting HDR to max fixed for me.
Like the ideaNamed characters are deadly to other named characters.
Thanks for that, every source code available is enriching our community!Ruthven said:Hey y'all.
I have decided to upload the source files for Explorer. You can get them here:
https://www.moddb.com/mods/explorer1/downloads/explorersource
I never did get a chance to clean things up as I would have liked, so do beware.
I sincerely hope someone finds some use for these! If anyone has any questions/needs any help, feel free to ask me!
Are you using a Mac by chance?Damnas said:Hi there, this is a really great mod I hadn't even imagined this would be possible using the WB engine...
Problem is I played previous versions of Explorer which worked really great, but this latest version doesn't work for some reason. Actually, everything does work, except all the textures are white except for the characters and the occasional rock or barrel or somesuch.
Maybe I installed it wrong? Any ideas on how to fix it?
Hey there, the best way to get into fights is to either join a faction, or simply start attacking faction units. Wars will start between the two closest factions to you, though it is somewhat randomised. Typically if you walk around faction borders they will usually start fighting soon enough, then you can join either faction and take part in their battles/sieges. Talking to Manhunters and asking about bandits will also generate bandit parties if none are nearby, but note that bandit party size is based on your current party size.
To be honest the Alpha does not have a very good balance for encounters... sorry. I would recommend choosing a starting faction to join/recruit from, then raid another faction's villages. You can see smoke rising from locations that are being raided/besieged as well.
Thank you! I'm not planning this at the moment. Explorer for warband grew out of several old projects, some of the scenes/ideas in the mod currently were things I first worked on in 2014 or even earlier. On top of that, there was such a rich amount of OSPs and community resources to draw from, Bannerlord is still a bit too early for that.I know Warband Modding and Bannerlord Modding is quite different but are you planning to implement something like this for Bannerlord as well?
Oh, I feel you about overall all the things but especially about this.or a new terrain generator...
Makes sense. It's better to go away from Warband's strange module system to breathe a bit as well.My next project is going to be in a consoomer engine like Unity. As a sort of curiosity, and maybe a place to draw inspiration, I have been asking people in the Explorer discord to talk about video games in general; and especially the kinds of things people would want in a "dream game" where we aren't limited by technology and deadlines etc.