falandrew
Heh, well, I think that for one thing you could raise the amount of items needed to build each "asset" especially some of the earlier ones such as the quarry which currently requires practically nothing, I realise this is only a short term thing and you can't increase the amounts needed too much s it doesn't really combat the rest till evening rest till morning loop.
I think maybe one of the better things to do (although it would require a fair bit of coding) is to assign a few special hero NPC characters, like "Stonewall the blacksmith" or something with which you could take quest to raise his ability in crafting, eg he give more tool etc the higher said NPCs level is, also I think it would be nice if you could maybe have to hire farmers and things to look after your fields and make sure everything grows. Really I think the next stage to go with this is to add more functionality to the add ons themselves, give each a key NPC and some stock quests, like, the mountain bandits are disrupting mining activities go kill (x) number of bandits type stuff. I know again this is hardly ideal.
I think the best way would be (when it's finished) to add Winters crafting mod onto it, that would make it much more fun, then instead of the items magically appearing in the chest you could actually make them, think about it it would actually be really cool, you get the iron bars from your mine which they put in the chest you go collect them, take them to your blacksmith and then you could decide what you wanted to make them into, eg swords armour etc with more complicated stuff being available as you get more experienced with crafting.
This would mean maybe you could add a few more places like a cow farm (not exactly sure what you would name it, ranch maybe?) that gave you fresh beef which would be like a more expensive version of dried meat and leather then you could go to the tannery and turn your leather into armour.
I think that would be the best but of course that relies on outside support of course... And then there is the fact some items are more interesting that others, I mean, who wants to learn cow milking skill, and i suppose "Crafting" cheese would be rather tiresome lol.
Er, another thing, I don't know how much you thought about it but surely you could split like half of the "assets" (why i keep calling them that I don't know, what would you call them?) into Culmar castle as well, this would help clean up the rather cluttered area around radoghir and also it would add a little more depth Apart from anything as it stands some of the positions don't make much sense, I mean woodsman's tent? there are no trees for miles around on that section of map...
Also, maybe you could improve the layout of the "things" perhaps in a little more of a circle around the castle, mainly you would need to move the farms the linen works the brewery and the vintner to "behind" the castle.
Oh, by the way, not quite the end of the bugs currently the dairy farm isn't spawning after being built, it even has the downright gall to come up as an option and make me pay again.
I haven't really had time to check why but I guess you know since it appears to be a similar problem to the one experienced before.
Ha yeah, now I checked, you forgot to put in the enable party dairy farm in, notice you DID remeber the charges though All you need to do iss add that one thing in the cosequnce box and it'll be fine, as far as I know... (listen to me trying to pretend I know what the hell I'm talking about Most I've ever managed to do was change the starting menu so when you chose squire it gave 100 strength instead of ten 70 int instead of 7 etc lol)
What! the free version had a day limit as well as a level limit ...Yeah im using the free demo <.< >,> I don't have a credit card so I can't pay for anything online. I had my camp set up really well as well, just needed that second wheat the dairy and i think the brewery and the vinters and i'd of ben done
I think maybe one of the better things to do (although it would require a fair bit of coding) is to assign a few special hero NPC characters, like "Stonewall the blacksmith" or something with which you could take quest to raise his ability in crafting, eg he give more tool etc the higher said NPCs level is, also I think it would be nice if you could maybe have to hire farmers and things to look after your fields and make sure everything grows. Really I think the next stage to go with this is to add more functionality to the add ons themselves, give each a key NPC and some stock quests, like, the mountain bandits are disrupting mining activities go kill (x) number of bandits type stuff. I know again this is hardly ideal.
I think the best way would be (when it's finished) to add Winters crafting mod onto it, that would make it much more fun, then instead of the items magically appearing in the chest you could actually make them, think about it it would actually be really cool, you get the iron bars from your mine which they put in the chest you go collect them, take them to your blacksmith and then you could decide what you wanted to make them into, eg swords armour etc with more complicated stuff being available as you get more experienced with crafting.
This would mean maybe you could add a few more places like a cow farm (not exactly sure what you would name it, ranch maybe?) that gave you fresh beef which would be like a more expensive version of dried meat and leather then you could go to the tannery and turn your leather into armour.
I think that would be the best but of course that relies on outside support of course... And then there is the fact some items are more interesting that others, I mean, who wants to learn cow milking skill, and i suppose "Crafting" cheese would be rather tiresome lol.
Er, another thing, I don't know how much you thought about it but surely you could split like half of the "assets" (why i keep calling them that I don't know, what would you call them?) into Culmar castle as well, this would help clean up the rather cluttered area around radoghir and also it would add a little more depth Apart from anything as it stands some of the positions don't make much sense, I mean woodsman's tent? there are no trees for miles around on that section of map...
Also, maybe you could improve the layout of the "things" perhaps in a little more of a circle around the castle, mainly you would need to move the farms the linen works the brewery and the vintner to "behind" the castle.
Oh, by the way, not quite the end of the bugs currently the dairy farm isn't spawning after being built, it even has the downright gall to come up as an option and make me pay again.
I haven't really had time to check why but I guess you know since it appears to be a similar problem to the one experienced before.
Ha yeah, now I checked, you forgot to put in the enable party dairy farm in, notice you DID remeber the charges though All you need to do iss add that one thing in the cosequnce box and it'll be fine, as far as I know... (listen to me trying to pretend I know what the hell I'm talking about Most I've ever managed to do was change the starting menu so when you chose squire it gave 100 strength instead of ten 70 int instead of 7 etc lol)
What! the free version had a day limit as well as a level limit ...Yeah im using the free demo <.< >,> I don't have a credit card so I can't pay for anything online. I had my camp set up really well as well, just needed that second wheat the dairy and i think the brewery and the vinters and i'd of ben done