CTD on start up

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Weslington

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Reinstalled Warband on a fresh install to play PoP and I get a crash on start up every time. I've tried it on native and other mods and works fine.
I have tried the Nexus, ModDB and Steam Workshop versions of the mod, verified game files and numerous other fixes and I've ran out of ideas, any help would be greatly appreciated.
 
Starting new log file.
Version: 1.174

-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Ryzen 9 3900X 12-Core Processor (AuthenticAMD)
- L1 cache size: 32K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
- Number of CPUs: 24 ( Speed: ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce RTX 2080 SUPER
- Texture Memory: 4095 ( Available Texture Memory: 4064 )

Received stats and achievements from Steam

Processing Ini File {
Module_name = Prophesy_of_Pendor

Saving options... OK!

Frame# : 15 Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!

num rt_material : <c: r 0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures: 0
#RT textures: 0
#RT materials: 0
#RT Memory usage: 0
Exiting graphics manager... Non-Zero Reference Count! OK!

Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 144
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures_ : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 1
shadowmap_quality : 2
shader_quality : 2
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.400000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.120000
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.500000
character_shadow_detail : 0.500000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}

Closing log file...


This is the content from the rgl_log.txt
 
Hmm quite odd. What point do you get a crash at? Does the mod not load at all? Are you getting the option to select the mod in the startup menu before launching the game?
 
I am having the same problem as well. It loads to about a third of the loading screen and says loading textures then crashes immediately with no errors or messages. I do get the option to select the mod and I've changing the compatibility, tried reinstalling Warband and the mod several times as well as fixing any possible corrupt save game files.
 
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