Death2Tyrants
Veteran
On the topic of economy, I find it remiss if I don't mention smithing and the lost opportunity it could have provided instead to custom troops. Also, it bears discussing the silliness of being able to hire a fully equipped soldier for a fraction of his gear value.
On the first, a blacksmith ought to be able to craft armor. Further, having designed custom weapons and armor, we ought to be able to field house troops with those equipment. That would really bring out an optimal use for smithing. In its current form, it's really just a gold generator and a boring one at that.
With regard to the second, gear prices are just ridiculously high whereas recruiting costs are so low and recruits are so plentiful. This means that as long as we win some battles, there's really no downside to losing. It's just a simple matter of running around and hiring recruits again.
Also, the high cost leads to smithing as a viable (albeit boring) means of gold generation. The other alternative would be to constantly fight but that gets dull too.
Considering that it would be pointless investing so much into an economy simulator if the game was merely designed to be a medieval FPS, I'd like to think that's not the plan (i.e. TW doesn't want it to be merely an FPS) in which I'd like to ask, well then why's diplomacy so crap? Why is there nothing else to do but fight?
As for the time value of money, it should not have as big an impact on Calradia as it does our world since their currency is not fiat. The gold standard is more stable and I really don't think it adds any value to introduce inflation. Unless of course we're talking about being able to loan money. That would be really nice.
On the first, a blacksmith ought to be able to craft armor. Further, having designed custom weapons and armor, we ought to be able to field house troops with those equipment. That would really bring out an optimal use for smithing. In its current form, it's really just a gold generator and a boring one at that.
With regard to the second, gear prices are just ridiculously high whereas recruiting costs are so low and recruits are so plentiful. This means that as long as we win some battles, there's really no downside to losing. It's just a simple matter of running around and hiring recruits again.
Also, the high cost leads to smithing as a viable (albeit boring) means of gold generation. The other alternative would be to constantly fight but that gets dull too.
Considering that it would be pointless investing so much into an economy simulator if the game was merely designed to be a medieval FPS, I'd like to think that's not the plan (i.e. TW doesn't want it to be merely an FPS) in which I'd like to ask, well then why's diplomacy so crap? Why is there nothing else to do but fight?
As for the time value of money, it should not have as big an impact on Calradia as it does our world since their currency is not fiat. The gold standard is more stable and I really don't think it adds any value to introduce inflation. Unless of course we're talking about being able to loan money. That would be really nice.