[More Stuff comes here, but that is not important]
ll_count', 1), (434, ':latest_joined_player_no', ':player_kill_count'), (435, ':
player_death_count', ':latest_joined_player_no'), (2106, ':player_death_count',
1), (436, ':latest_joined_player_no', ':player_death_count'), (431, ':player_sco
re', ':latest_joined_player_no'), (2105, ':player_score', 1), (432, ':latest_joi
ned_player_no', ':player_score'), (6, ':player_no', 1, ':num_players'), (401, ':
player_no'), (398, ':player_no', 86, ':latest_joined_player_no', ':player_score'
, ':player_kill_count', ':player_death_count'), 3, (460, '

ld_items_value', ':l
atest_joined_player_no'), (407, ':player_gold', ':latest_joined_player_no'), (21
05, ':player_gold', '

ld_items_value'), (408, ':latest_joined_player_no', ':pla
yer_gold', 15000), 3, (405, ':latest_joined_player_no', -1), (403, ':latest_join
ed_player_no', ':team_with_less_players'), (394, ':latest_joined_player_no', 79)
, 3, 3, (1, 'script_show_multiplayer_message', 2, 0), (415, ':my_player_no'), (4
00, ':num_players'), (6, ':player_no', 0, ':num_players'), (401, ':player_no'),
(2147483679L, ':my_player_no', ':player_no'), (395, ':player_no', 68, 2), 3, (21
33, '$g_team_balance_next_round', 0), 3, 3, (2133, '$g_team_balance_next_round',
0), (400, ':num_players'), (6, ':player_no', 0, ':num_players'), (401, ':player
_no'), (508, ':player_no', 0, 0), (406, ':player_agent', ':player_no'), (30, ':p
layer_agent', 0), (1702, ':player_agent'), (459, ':player_no'), (460, '

ld_item
s_value', ':player_no'), (508, ':player_no', 1, '

ld_items_value'), 3, (2133, '
:per_round_gold_addition', 500), (2107, ':per_round_gold_addition', '$g_multipla
yer_round_earnings_multiplier'), (2108, ':per_round_gold_addition', 100), (400,
':num_players'), (6, ':player_no', 0, ':num_players'), (401, ':player_no'), (407
, ':player_gold', ':player_no'), (402, ':player_team', ':player_no'), 4, (107374
1855, ':player_team', 0), (31, ':player_team', 1), (2105, ':player_gold', ':per_
round_gold_addition'), 3, 4, (528, '

ld_items_value', ':player_no', 1), (2120,
':player_total_potential_gold', ':player_gold', '

ld_items_value'), (2122, ':mi
nimum_gold', '$g_multiplayer_initial_gold_multiplier', 10), (2147483678L, ':play
er_total_potential_gold', ':minimum_gold'), (2121, ':additional_gold', ':minimum
_gold', ':player_total_potential_gold'), (2105, ':player_gold', ':additional_gol
d'), 3, (408, ':player_no', ':player_gold', 15000), 3, (2133, '$my_team_at_start
_of_round', -1), 416, (1, 'script_multiplayer_initialize_belfry_wheel_rotations'
), 4, (31, '$g_battle_death_mode_started', 2), (1, 'script_move_death_mode_flags
_down'), 3, (2133, '$g_battle_death_mode_started', 0), (2133, '$g_reduced_waitin
g_seconds', 0), (1, 'script_multiplayer_close_gate_if_it_is_open'), (1, 'script_
multiplayer_move_moveable_objects_initial_positions'), (2133, '$g_round_ended',
0), (2133, '$g_multiplayer_num_bots_required_team_1', '$g_multiplayer_num_bots_t
eam_1'), (2133, '$g_multiplayer_num_bots_required_team_2', '$g_multiplayer_num_b
ots_team_2'), (2370, '$g_round_start_time'), (1, 'script_initialize_all_scene_pr
op_slots'), (400, ':num_players'), (6, ':player_no', 0, ':num_players'), (401, '
:player_no'), (395, ':player_no', 78, -9999), 3]), (0, 0, 0, [], [(2133, ':human
_agents_spawned_at_team_1', '$g_multiplayer_num_bots_team_1'), (2133, ':human_ag
ents_spawned_at_team_2', '$g_multiplayer_num_bots_team_2'), (400, ':num_players'
), (6, ':player_no', 0, ':num_players'), (401, ':player_no'), (402, ':player_tea
m', ':player_no'), 4, (31, ':player_team', 0), (2105, ':human_agents_spawned_at_
team_1', 1), 5, (31, ':player_team', 1), (2105, ':human_agents_spawned_at_team_2
', 1), 3, 3, 4, (1073741855, ':human_agents_spawned_at_team_1', 0), (31, ':human
_agents_spawned_at_team_2', 0), (2370, ':seconds_past_since_round_started'), (21
06, ':seconds_past_since_round_started', '$g_round_start_time'), (2147483680L, '
:seconds_past_since_round_started', 2), (2370, '$g_round_start_time'), 3]), (1,
0, 0, [], [417, (400, ':num_players'), (6, ':player_no', 0, ':num_players'), (40
1, ':player_no'), (2147484086L, ':player_no'), 4, (548, ':player_no', 0, 0), (40
2, ':player_team', ':player_no'), (2147483678L, ':player_team', 2), (404, ':play
er_troop', ':player_no'), (30, ':player_troop', 0), (2133, ':spawn_new', 0), (21
33, ':num_active_players_in_team_0', 0), (2133, ':num_active_players_in_team_1',
0), 4, (2133, ':num_active_players', 0), (400, ':num_players'), (6, ':player_no
_2', 0, ':num_players'), (401, ':player_no_2'), (2105, ':num_active_players', 1)
, (402, ':player_team_2', ':player_no_2'), 4, (31, ':player_team_2', 0), (2105,
':num_active_players_in_team_0', 1), 5, (31, ':player_team_2', 1), (2105, ':num_
active_players_in_team_1', 1), 3, 3, (2122, ':multipication_of_num_active_player
s_in_teams', ':num_active_players_in_team_0', ':num_active_players_in_team_1'),
(2370, ':round_time'), (2106, ':round_time', '$g_round_start_time'), (3221225502
L, ':round_time', 30), (3221225504L, ':num_active_players', 2), (31, ':multipica
tion_of_num_active_players_in_teams', 0), (31, '$g_round_ended', 0), (2133, ':sp
awn_new', 1), 3, (31, ':spawn_new', 1), 4, (31, ':player_team', 0), (2133, ':ent
ry_no', 0), 5, (31, ':player_team', 1), (2133, ':entry_no', 32), 3, (1, 'script_
multiplayer_buy_agent_equipment', ':player_no'), (409, ':player_no', ':entry_no'
), (508, ':player_no', 0, 1), 5, (31, '$g_multiplayer_player_respawn_as_bot', 1)
, (406, ':player_agent', ':player_no'), (30, ':player_agent', 0), (2147485350L,
':player_agent'), (1760, ':elapsed_time', ':player_agent'), (32, ':elapsed_time'
, '$g_multiplayer_respawn_period'), (402, ':player_team', ':player_no'), (2133,
':is_found', 0), (12, ':cur_agent'), (31, ':is_found', 0), (1702, ':cur_agent'),
(1704, ':cur_agent'), (1707, ':cur_agent'), (1770, ':cur_team', ':cur_agent'),
(31, ':cur_team', ':player_team'), (2133, ':is_found', 1), 3, 4, (31, ':is_found
', 1), (1, 'script_find_most_suitable_bot_to_control', ':player_no'), (421, ':pl
ayer_no', 72057594037927936L), (528, ':num_spawns', ':player_no', 0), (2105, ':n
um_spawns', 1), (508, ':player_no', 0, ':num_spawns'), 3, 3, 3]), (0, 0, 0, [],
[417, (31, '$g_multiplayer_ready_for_spawning_agent', 1), (2120, ':total_req', '
$g_multiplayer_num_bots_required_team_1', '$g_multiplayer_num_bots_required_team
_2'), 4, (32, ':total_req', 0), 4, (1073741855, '$g_multiplayer_game_type', 2),
(1073741855, '$g_multiplayer_game_type',

, (1073741855, '$g_multiplayer_game_t
ype', 9), (1073741855, '$g_multiplayer_game_type', 3), (31, '$g_multiplayer_game
_type', 6), (455, ':team_1_score', 0), (455, ':team_2_score', 1), (2120, ':curre
nt_round', ':team_1_score', ':team_2_score'), (31, ':current_round', 0), (2370,
':round_time'), (2106, ':round_time', '$g_round_start_time'), (2147483678L, ':ro
und_time', 20), (2133, ':rounded_game_first_round_time_limit_past', 0), 5, (2133
, ':rounded_game_first_round_time_limit_past', 1), 3, (31, ':rounded_game_first_
round_time_limit_past', 1), (2136, ':random_req', 0, ':total_req'), (2106, ':ran
dom_req', '$g_multiplayer_num_bots_required_team_1'), 4, (2147483678L, ':random_
req', 0), (2133, ':selected_team', 0), 5, (2133, ':selected_team', 1), 3, 4, (10
73741855, '$g_multiplayer_game_type', 2), (1073741855, '$g_multiplayer_game_type
',

, (1073741855, '$g_multiplayer_game_type', 9), (31, '$g_multiplayer_game_ty
pe', 3), (2370, ':round_time'), (2106, ':round_time', '$g_round_start_time'), 4,
(2147483680L, ':round_time', 20), (2133, ':look_only_actives', 0), 5, (2133, ':
look_only_actives', 1), 3, 5, (2133, ':look_only_actives', 1), 3, (1, 'script_mu
ltiplayer_find_bot_troop_and_group_for_spawn', ':selected_team', ':look_only_act
ives'), (2133, ':selected_troop', 72057594037927936L), (2133, ':selected_group',
72057594037927937L), (458, ':team_faction', ':selected_team'), (2133, ':num_ai_
troops', 0), (6, ':cur_ai_troop', 'trp_swadian_crossbowman_multiplayer_ai', 'trp
_swadian_crossbowman_multiplayer'), (2173, ':ai_troop_faction', ':cur_ai_troop')
, (31, ':ai_troop_faction', ':team_faction'), (2105, ':num_ai_troops', 1), 3, (2
133, ':number_of_active_players_wanted_bot', 0), (400, ':num_players'), (6, ':pl
ayer_no', 0, ':num_players'), (401, ':player_no'), (402, ':player_team_no', ':pl
ayer_no'), (31, ':selected_team', ':player_team_no'), (2133, ':ai_wanted', 0), (
2120, ':end_cond', 35, ':num_ai_troops'), (6, ':bot_type_wanted_slot', 35, ':end
_cond'), (568, ':player_no', ':bot_type_wanted_slot', 1), (2133, ':ai_wanted', 1
), (2133, ':end_cond', 0), 3, (30, ':ai_wanted', 1), (2105, ':number_of_active_p
layers_wanted_bot', 1), 3, 4, (1073741854, ':selected_group', 0), (31, ':number_
of_active_players_wanted_bot', 0), (1541, ':has_item', ':selected_troop',

, 4,
(30, ':has_item', 0), (2133, ':is_horseman', 1), 5, (2133, ':is_horseman', 0),
3, 4, (31, '$g_multiplayer_game_type', 6), (2370, ':round_time'), (2106, ':round
_time', '$g_round_start_time'), 4, (2147483678L, ':round_time', 20), 4, (31, ':s
elected_team', 0), (1, 'script_multiplayer_find_spawn_point', ':selected_team',
1, ':is_horseman'), 5, (2133, 72057594037927936L, 32), 3, 5, (1, 'script_multipl
ayer_find_spawn_point', ':selected_team', 0, ':is_horseman'), 3, 5, (1073741855,
'$g_multiplayer_game_type', 2), (31, '$g_multiplayer_game_type', 3), 4, (31, ':
selected_team', 0), (2133, 72057594037927936L, 0), 5, (2133, 72057594037927936L,
32), 3, 5, (31, '$g_multiplayer_game_type',

, 4, (31, ':selected_team', 0), (
2136, 72057594037927936L, 0, 2), 5, (2136, 72057594037927936L, 32, 40), 3, 5, (3
1, '$g_multiplayer_game_type', 9), 4, (31, ':selected_team', 0), (2133, 72057594
037927936L, 0), 5, (2133, 72057594037927936L, 32), 3, 5, (1, 'script_multiplayer
_find_spawn_point', ':selected_team', 0, ':is_horseman'), 3, (2211, ':cur_scene'
), (1261, ':cur_scene'), (1265, 72057594037927936L, ':selected_troop', 1, ':sele
cted_team', ':selected_group'), (2133, '$g_multiplayer_ready_for_spawning_agent'
, 0), 4, (31, ':selected_team', 0), (2106, '$g_multiplayer_num_bots_required_tea
m_1', 1), 5, (31, ':selected_team', 1), (2106, '$g_multiplayer_num_bots_required
_team_2', 1), 3, 3, 3]), (3, 0, 0, [], [417, (12, ':cur_agent'), (1707, ':cur_ag
ent'), (1704, ':cur_agent'), (1702, ':cur_agent'), (1765, ':agent_group', ':cur_
agent'), 4, (2147484049L, ':agent_group'), (1, 'script_multiplayer_change_leader
_of_bot', ':cur_agent'), 5, (402, ':leader_team_no', ':agent_group'), (1770, ':a
gent_team', ':cur_agent'), (2147483679L, ':leader_team_no', ':agent_team'), (1,
'script_multiplayer_change_leader_of_bot', ':cur_agent'), 3, 3]), (1, 0, 0, [],
[417, (2133, ':end_map', 0), 4, (1073741855, '$g_multiplayer_game_type', 2), (10
73741855, '$g_multiplayer_game_type',

, (1073741855, '$g_multiplayer_game_type
', 9), (1073741855, '$g_multiplayer_game_type', 3), (31, '$g_multiplayer_game_ty
pe', 6), 4, (31, '$g_round_ended', 1), (2370, ':seconds_past_till_round_ended'),
(2106, ':seconds_past_till_round_ended', '$g_round_finish_time'), (2121, ':mult
iplayer_respawn_period_minus_one', '$g_multiplayer_respawn_period', 1), (30, ':s
econds_past_till_round_ended', ':multiplayer_respawn_period_minus_one'), (2370,
':mission_timer'), 4, (1073741855, '$g_multiplayer_game_type', 2), (1073741855,
'$g_multiplayer_game_type',

, (1073741855, '$g_multiplayer_game_type', 9), (31
, '$g_multiplayer_game_type', 3), (2133, ':reduce_amount', 90), 5, (2133, ':redu
ce_amount', 120), 3, (2122, ':game_max_seconds', '$g_multiplayer_game_max_minute
s', 60), (2121, ':game_max_seconds_min_n_seconds', ':game_max_seconds', ':reduce
_amount'), (32, ':mission_timer', ':game_max_seconds_min_n_seconds'), (2133, ':e
nd_map', 1), 3, (31, ':end_map', 1), 5, (2147483679L, '$g_multiplayer_game_type'
, 2), (2147483679L, '$g_multiplayer_game_type',

, (2147483679L, '$g_multiplaye
r_game_type', 9), (2147483679L, '$g_multiplayer_game_type', 3), (2147483679L, '$
g_multiplayer_game_type', 6), (2147483679L, '$g_multiplayer_game_type', 5), (237
0, ':mission_timer'), (2122, ':game_max_seconds', '$g_multiplayer_game_max_minut
es', 60), (32, ':mission_timer', ':game_max_seconds'), (2133, ':end_map', 1), 5,
(455, ':team_1_score', 0), (455, ':team_2_score', 1), 4, (2147483679L, '$g_mult
iplayer_game_type', 5), 4, (1073741854, ':team_1_score', '$g_multiplayer_game_ma
x_points'), (30, ':team_2_score', '$g_multiplayer_game_max_points'), (2133, ':en
d_map', 1), 3, 5, (2133, ':at_least_one_player_is_at_game', 0), (400, ':num_play
ers'), (6, ':player_no', 0, ':num_players'), (401, ':player_no'), (406, ':agent_
id', ':player_no'), (30, ':agent_id', 0), (2147485355L, ':agent_id'), (2133, ':a
t_least_one_player_is_at_game', 1), (2133, ':num_players', 0), 3, (31, ':at_leas
t_one_player_is_at_game', 1), (3221225504L, ':team_1_score', 0), (2147483680L, '
:team_2_score', 0), (2133, ':end_map', 1), 3, 3, 4, (31, ':end_map', 1), (1, 'sc
ript_game_multiplayer_get_game_type_mission_template', '$g_multiplayer_game_type
'), (470, 72057594037927936L, '$g_multiplayer_selected_map', 0), (1, 'script_gam
e_set_multiplayer_mission_end'), 3]), (-21.0, 0, 0, [], [4, (31, '$g_multiplayer
_mission_end_screen', 0), (2133, '$g_multiplayer_stats_chart_opened_manually', 1
), (900, 'prsnt_multiplayer_stats_chart'), 3]), (0, 0, 100000000.0, [], [(900, '
prsnt_multiplayer_welcome_message')]), (-24.0, 0, 0, [], [(900, 'prsnt_multiplay
er_round_time_counter'), (900, 'prsnt_multiplayer_team_score_display'), 4, (31,
'$g_battle_death_mode_started', 2), (900, 'prsnt_multiplayer_flag_projection_dis
play_bt'), 3]), (-23.0, 0, 0, [], [(2147484551L, 'prsnt_multiplayer_escape_menu'
), (2147484551L, 'prsnt_multiplayer_stats_chart'), (31, '$g_waiting_for_confirma
tion_to_terminate', 0), (900, 'prsnt_multiplayer_escape_menu')])])
[More Stuff comes here, but that is not important]
Traceback (most recent call last): File "process_mission_tmps.py", line 64, in <module> save_mission_templates(variables,variable_uses,tag_uses,quick_strings) File "process_mission_tmps.py", line 48, in save_mission_templates save_triggers(file,convert_to_identifier(mission_template[mission_template_name_pos]), mission_template[mission_template_triggers_pos],variables,variable_uses,tag_uses,quick_strings) File "process_mission_tmps.py", line 21, in save_triggers file.write("%f %f %f "%(trigger[trigger_check_pos],trigger[trigger_delay_pos],trigger[trigger_rearm_pos]))IndexError: list index out of range
[More Stuff comes here, but that is not important]