Hi all,
I`ve been looking a bit on the torture thing as a way to introduce a "dread" factor for the hero. If you are dreaded, you may have enemies submit without fighting now and then...
This is IMO a necessary part of a realistic morale function, which I sincerely hope will be present in the 1.0 release.
What I want is a dialog after battle abt. the prisoners, where you can decide their fate as:
a) kill all swiftly,
b) take max prisoners and kill the others swiftly,
c) kill all painfully(impale...),
d) take max prisoners and kill the others painfully,
e) disarm the poor bstd:s and let them go...
Depending on your decision you would with time accumulate "dread", which will influence the morale of your opponents inclusive of outright capitulation.
This can be further elaborated upon as treating capitulating units leniently, after which they disband as they are disarmed or even join you and treating those resisting harshly. Such behaviour would increase the chance of enemy submission, them knowing the consequences of a lost battle.
All of this has sense in connection with a working morale function only, of course.
Regards, Oldtimer
I`ve been looking a bit on the torture thing as a way to introduce a "dread" factor for the hero. If you are dreaded, you may have enemies submit without fighting now and then...
This is IMO a necessary part of a realistic morale function, which I sincerely hope will be present in the 1.0 release.
What I want is a dialog after battle abt. the prisoners, where you can decide their fate as:
a) kill all swiftly,
b) take max prisoners and kill the others swiftly,
c) kill all painfully(impale...),
d) take max prisoners and kill the others painfully,
e) disarm the poor bstd:s and let them go...
Depending on your decision you would with time accumulate "dread", which will influence the morale of your opponents inclusive of outright capitulation.
This can be further elaborated upon as treating capitulating units leniently, after which they disband as they are disarmed or even join you and treating those resisting harshly. Such behaviour would increase the chance of enemy submission, them knowing the consequences of a lost battle.
All of this has sense in connection with a working morale function only, of course.
Regards, Oldtimer