[DOWNLOAD] Prophesy of Pendor [v3.9.5 IS NOW OUT!!!]

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chronic1484,

You are right it was from nexus mods that I got it, should probably update or remove it yeah.

And yeah I tested the save and it seemed ok, but figured I might as well start over just to be safe, since it was only 45 days :smile:
 
Tyrgalon said:
chronic1484,

You are right it was from nexus mods that I got it, should probably update or remove it yeah.

And yeah I tested the save and it seemed ok, but figured I might as well start over just to be safe, since it was only 45 days :smile:
It's a good news that 3.8 will come out in 72 hours, but it will surely not compitable with 3.7063 :sad:
 
I know that, but if theres a new version then it would be nice to play that. Im 90 days into my 3.7 game so starting over wouldn´t be that bad, would be nice if it worked in 3.8 tho, depends on what kind of changes have been made and how the new stuff works.
 
Thats kinda the impression I got, thus its kinda pointless to continue on the old save, considering how long a pendor game can be (from what I have heard).
 
Tyrgalon said:
I know that, but if theres a new version then it would be nice to play that. Im 90 days into my 3.7 game so starting over wouldn´t be that bad, would be nice if it worked in 3.8 tho, depends on what kind of changes have been made and how the new stuff works.

It will cause troubles 110% sure, even just importing your character (I dont recommend it tho, as it makes the early game way easier and spoils how pop is) I think it may cause trouble, as the face coding got changed (to better in most cases), so it may cause some issue and make your character ugly af. Not entirely sure on the latter, but I am on the former.
 
saxondragon said:







A SINGLE PLAYER TOTAL CONVERSION WARBAND MOD


Prophesy of Pendor Download Link version 3.8:  
<<<soon>>>


Need to be signed into a ModdB account, then it will download for you.


Note that it takes a long time for the mod to load due to it's size.  Be patient.
3.7xx to 3.8 - NOT SAVE GAME COMPATIBLE



Prophesy of Pendor Feature Overview 
    • Well thought out cultures, armies, and conflicts
    • Unique Backstory and expanded Character Generation System- The World of Pendor
    • New battle AI System                                                                                                                                         
    • Enhanced Goals 
    • Enhanced and Detailed Economic and location building system -
    • Deep Immersion -
    • Knighthood Orders - Dynamic, premade and create your own.
    • Minor Factions - some to destroy, some to align, some to fear.
    • More Events,
    • More quests
    • Dynamic rumor system.
    • Dozens of unique spawns that bring the lore to life.
    • Dymanic Conversation System
    • Dynamic Event System
    • Expanded amount of Companions
    • Voice acting in encounters
    • Expanded encounter conversation system
    • Heartbeat Quest system for when you own
    • Claim your own Kingdom and Kingdom Management system
    • Dynamic Event System
    • All new and unique items (Hundreds)
    • Expanded victory conditions.
    • Special Items
    • Specialty Enemy Heroes and minor Factions.
    • Low Fantasy setting... there are references to the supernatural.
    • The most detailed total conversion mod for Warband.
    • Designed to be a Challenge to Play  - ONLY recommended for experienced players.




    NEW 3.8 Features and Changes
    NEW 3.8 Changes
     

    3.8 CHANGELOG

    TL;DR, Bigger battles, 3 new Knighthood orders, D'Shar troops overhaul, armor, gear and clothing overhaul, weapons overhaul, horses overhaul, tavern overhaul, scenes overhaul, map overhaul, banners overhaul, menu illustrations overhaul, factions balance, items balance, units balance, many new items, arena overhaul, woman playthrough overhaul, sound mastering, new sounds, many optimization, enhancements, and bug fixes.

    GAMEPLAY
    -Larger and adaptive battlefield size
    -Battle size ranging from 100 to 450
    -Many more reinforcement waves
    -Revamped D'shar troop tree
    -Factions rebalanced
    -Many units rebalanced
    -New Phoenix order (2 units)
    -New Shadow Wolves order (2 units)
    -New Scorpion Assassins order (2 units)
    -Leonion Tweaks from this list (1, 3.1, 3.2, 4, 5, 11, 20, 25, 26, 28, 29, 30, 32, 33, 35, 38, 40, 42, 43, 44)
    -All item prices normalized (based on K0nr@d's algorithm)
    -New helmets, new boots, new bolts, new bows, new arrows, new horses...
    -Most units individually reworked and balanced
    -Dragon Drakes now update from Ravenstern Men-at-Arms
    -Items too rare made more present
    -Ai defenders and defending player get ammo refills on sieges
    -New system for merchants to get money
    -Honor decrease when attacking villages & caravans
    -Updated killcam
    -New options & political map
    -Companions won't loot gender opposite armors
    -Wage of archer horsemen no more higher than horsemen
    -Wage of mercenaries down from 200% to 166%
    -Companions can auto-equip, even if loot is saturated

    SCENES
    -Adaptive battlefields (1, 5 or 12 times the surface)
    -New Elacrai interior, exterior, arena and training
    -New siege scenes for 14 towns and most castles (from Floris, but reworked)
    -Horizon backgrounds and map borders
    -More animation in taverns, with up to 15 random customers, musicians, rush hours, and varied clothing linked to culture
    -New Sarleon tavern
    -Spawn points reworked in arenas & taverns
    -Town scenes edited (river in Torbah, towers in Sarleon, lighthouse in Nal Tar, textures in Empire cities and multiple other tweaks)
    -Nal Tar scenes replaced by Sarranid's Durquba
    -New skyboxes
    -More lords in feasts
    -Women in arenas.

    VISUALS
    -New and reworked armors
    -New and reworked helmets
    -New and reworked weapons
    -New and reworked horses
    -New and reworked greaves
    -New common clothing
    -Tournament items reviewed
    -All armors have a male AND female version (with exceptions)
    -All banners redone from scratch, HD
    -42 extra banners
    -Skinning of a lot of helmets (neck part deform with movement)
    -New book covers, qualis gem, gold bar, loot, lute, lyre, chests, common items, furniture, bodies, hair...
    -Dynamic face generation for zombies, and new textures
    -More blood
    -Bump map and/or specular map created for manu items
    -Higher grass
    -Fade from black on entering peaceful scenes (toggleable)

    MAP
    -Original individual icons for towns (including Elacrai)
    -Individual icons for castles (from Floris)
    -Banners normalized
    -Corrected bridges
    -New map icon for training grounds and Wolfbode
    -Polished map textures and shape

    FACES OVERHAUL
    -New male head shape
    -All NPC reworked
    -More and better textures
    -More wrinkled old faces
    -Darker D'Shars
    -Noldor faces
    -Better random faces
    -Head and body color match
    -All D'shars are now dark skinned
    -Muscular bodies in arena
    -Dynamically generated zombie faces
    -Zombie texture redone
    -Improved woman model

    UI
    -More than 150 new menu illustrations (unique illustrations for towns, factions, events and menus)
    -Interface tweaks
    -New kill counter
    -Some polished menus

    SOUNDS
    -New female grunts
    -New death sounds for demons
    -Sound reviewed/remastered
    -Musicians in taverns
    -Women can shout orders

    OPTIMIZATION
    -Optimized sounds (split into OGG and FLAC depending on use)
    -Mesh simplifications
    -Texture remapping for economy
    -LOD creation for almost all items
    -Elimination of all old unoptimized assets
    -Mipmaps on all textures to avoid visual noise
    -Removal of alpha layers when not needed
    -Behind the scenes rework (sorted .brf files and sorted items order)

    BUG FIXES
    -Thousands of grammar, punctuation and formulation errors
    -Merchant starting choice was always changed to physician in scenario "a letter that changed everything"
    -Made CKO Sergeants recruitable from prisoners
    -Fixed exploit with UllrVetr's bow
    -Salt mine scene exit
    -Transparent salt mine
    -Duplicate items
    -Misaligned Banner of Sarleon
    -Misaligned Mett Xbow
    -"Ghoul face" in castles
    -Possessed Doomguide face
    -Helmets not fitting the head
    -Removed some non-interactive doors
    -Hair texture
    -Banners on overhead circle misaligned
    -Arena and tournament fighters don't keep their original greaves
    -Party naming bug
    -Removed ladies in waiting from non-player parties
    -Fixed "pretty female" face
    -Toned down loot on bandits
    -Fixed shader on many items
    -Fixed color on back of heraldic armors
 
Thank you guys so much for all the work you've put into this mod, it really is incredible. I've been anticipating the release of 3.8 for weeks now and I'm super excited to get started on a new save.
 
i made an account just 5 minutes ago just to say thank, thank you for the dev team and everyone involved in making this wonder of the world of a MOD. thank you soooo much for bringing so much joy to my life.
can't stop grinning while waiting for download to finish.

BIG THANK!!
 
Epicrules said:
Veteran Decanus said:
Uploaded in .zip too?

I f****** love you, man.

*EDIT Censored. Better safe than sorry.

You can swear. The forum even has a built-in filter that you can enable and disable at your leisure in the options.

Ah! Alright, I just haven't seen much swearing in my time here, I assumed that it was a no-no.  :???:

Initial thoughts so far:

Audio quality is still bad in a few places, though not all. Some of the battle tracks have clearly audible artifacts somewhat like someone is sloshing around a bucket full of water (I'm ignorant of the correct terminology for this), VA audio quality remains more or less the same; some has no artifacting, while others have a lot. I don't know if this could be from compression or something else entirely, but Viking Conquest had a similar issue with its audio for a short while before it was patched.

Visually I love what you've done; somehow you've managed to make HDR in this game look nice without also looking out-of-place in unison with the other visuals, too - not even L'Aigle got that right, IMO.

Don't get me started on that UI, it's fantastic. Simply put: It's the best I've ever seen in any mod or paid-DLC for M&B - including the base game. 

Initial startup is odd though as there's a notably longer pause, almost like the application hangs for a moment, directly after launching. Compared to Viking Conquest or large modules like Perisno, SuvaMaha, NW, etc this doesn't happen. Anyone else notice this or is my computer just trying to spook me?

Overall, really ****ing good stuff right here. Great work and have a Happy Launch day! :party:
 
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