LordCesare
Recruit
1.2.0's caravan nerf is totally a mess.
Yes pottery shop and caravan are slightly op, but are they so op to a point that effect the enjoyment of the game?
No!
There are far more pressing issues, here are few example
1.Most of the perks don't work.(And what's the point giving player governor perks? IT DOESN'T APPLY ANYWAY)
2.I've been waiting for ages for earning trade experience through operating caravan(it will be helpful to get the perk that gives elite caravan guard to deal with the now more aggressive bandit right?)
3.Heavy Cavalry are too weak to a point there's no point getting it, missile unit with the same cost would be FAR more effective. (Men don't get knock down by heavily armored horse at all.... It's more dangerous for the heavy cavalry than the one getting charged at, even it's only tier 1 infantry)
4.Managing town food supply is almost impossible. Sure you can buy it from other place to supply yours, but it would only get bought out by AI's anyway. (Making it manageable would certainly makes fiefs more attractive than caravan or shops right?)
5.Feast! Give AI lords something to do other than constantly waging war
So, do caravans and shops need tweaks?
Absolutely!
I would LOVE to set a shop based on the surrounding villages production to maximize the profit!(Simply buy pottery everywhere isn't fun indeed)
And I would LOVE to manage a balance of more secure caravan or more profitable caravan.(Give player a choice of how much money to spend on guards, think about deploying more guards in war time, and less in peace time)
But, do we need to tweak them now?
HELL NO!
It's FAR more likely to cause more problem than doing any good to balance this kind of issue.
You guys would likely spend a week to fix the mess you made in this patch,
Imagine how many improvements you could do if you don't have such mess at your hand?
A appreciate your hard work, but it wouldn't matter if you use your effort on wrong direction.
Yes pottery shop and caravan are slightly op, but are they so op to a point that effect the enjoyment of the game?
No!
There are far more pressing issues, here are few example
1.Most of the perks don't work.(And what's the point giving player governor perks? IT DOESN'T APPLY ANYWAY)
2.I've been waiting for ages for earning trade experience through operating caravan(it will be helpful to get the perk that gives elite caravan guard to deal with the now more aggressive bandit right?)
3.Heavy Cavalry are too weak to a point there's no point getting it, missile unit with the same cost would be FAR more effective. (Men don't get knock down by heavily armored horse at all.... It's more dangerous for the heavy cavalry than the one getting charged at, even it's only tier 1 infantry)
4.Managing town food supply is almost impossible. Sure you can buy it from other place to supply yours, but it would only get bought out by AI's anyway. (Making it manageable would certainly makes fiefs more attractive than caravan or shops right?)
5.Feast! Give AI lords something to do other than constantly waging war
So, do caravans and shops need tweaks?
Absolutely!
I would LOVE to set a shop based on the surrounding villages production to maximize the profit!(Simply buy pottery everywhere isn't fun indeed)
And I would LOVE to manage a balance of more secure caravan or more profitable caravan.(Give player a choice of how much money to spend on guards, think about deploying more guards in war time, and less in peace time)
But, do we need to tweak them now?
HELL NO!
It's FAR more likely to cause more problem than doing any good to balance this kind of issue.
You guys would likely spend a week to fix the mess you made in this patch,
Imagine how many improvements you could do if you don't have such mess at your hand?
A appreciate your hard work, but it wouldn't matter if you use your effort on wrong direction.