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I have trouble finding out where the jungles of Aroulo Denka is, there is the Aroulo Ojibwakan faction where i searched but i didn't find anything, if its the 2 islands near the Aurolo faction i can't get there.

EDIT:I used cheats to go to the two islands but i didn't find anything, how do you complete this quest, can you?
 
Other questions: -who is Duke Throthradien and where do i find him, i searched for him in the character list and tried asking other lords but his name isn't there, it's for the missing portrait quest given by Princess Linthradil.
                          -where do i find Shi Jin.
                          -where do i find Mercenary Nihonians.

Suggestion: put some hints in the quest description, like location, or where to look for things.
 
Talinoth said:
Only problem is, it's very hard to go past recruiting all the lords because I want the stat bonuses from EVERYONE. I want to turn this character into a GOD... and the best way to do that is to get to 100 relationship with all lords, including the evil ones.
I haven't recruited any lords yet in Perisno (or become a liege even), what stat bonus are you talking about?
 
Tuco said:
Talinoth said:
Only problem is, it's very hard to go past recruiting all the lords because I want the stat bonuses from EVERYONE. I want to turn this character into a GOD... and the best way to do that is to get to 100 relationship with all lords, including the evil ones.
I haven't recruited any lords yet in Perisno (or become a liege even), what stat bonus are you talking about?

Once you reach 90 relationship with any lord, the next time you talk to him you get one attribute point (attribute depending on the lord). For evil lords, the easiest way of raising relationship is recruiting them and spawning feasts.
 
Jean-Philippe said:
Once you reach 90 relationship with any lord, the next time you talk to him you get one attribute point (attribute depending on the lord). For evil lords, the easiest way of raising relationship is recruiting them and spawning feasts.
Oh wow.

Looks like I'm going to have to whip a lot of ass until they love me.
 
WereCat88 said:
Other questions: -who is Duke Throthradien and where do i find him, i searched for him in the character list and tried asking other lords but his name isn't there, it's for the missing portrait quest given by Princess Linthradil.
                          -where do i find Shi Jin.
                          -where do i find Mercenary Nihonians.

Suggestion: put some hints in the quest description, like location, or where to look for things.

1) If you can't find Duke Throthradien, it means he switched to some other faction and bears a different title. Search other factions.
2) Shi Jin is a regular companion. And just like any regular companion, he can be found in taverns.
3) Mercenary Nihonians are mercs. And just like all the mercs, they can be found in taverns.

There is already enough data in the game (reference materials for troops, notes for lords) and on Perisno wikia to find them all.
 
Leonion said:
1) If you can't find Duke Throthradien, it means he switched to some other faction and bears a different title. Search other factions.
2) Shi Jin is a regular companion. And just like any regular companion, he can be found in taverns.
3) Mercenary Nihonians are mercs. And just like all the mercs, they can be found in taverns.

There is already enough data in the game (reference materials for troops, notes for lords) and on Perisno wikia to find them all.

Look like Throthradien is now a Zann General and my faction is at war with the Zann, so will i be able to ask him about the painting?
Also thanks for telling where to look for Shi Jin and the Nihonian Mercs, i really couldn't figure it out.

Also i didn't know there was a Perisno wikia so thanks again.
 
I did the dueller quest but the weapon enthusiast isn't in Forde anymore so i cant finish it.

Also a suggestion, when asking the traveller "what's new" and he tells you that an adventurer has a quest for you it would be nice if he would also tell you the location, as it gets annoying searching the taverns for the right adventurer.
 
WereCat88 said:
I did the dueller quest but the weapon enthusiast isn't in Forde anymore so i cant finish it.

Also a suggestion, when asking the traveller "what's new" and he tells you that an adventurer has a quest for you it would be nice if he would also tell you the location, as it gets annoying searching the taverns for the right adventurer.

Hey, I don't actually know if I'm right here but I had the same problem at one point. However, I'm not using the latest patch so I don't know if it will work, but what I did was just visit the other towns in the surrounding area. I think I eventually found him in Arendal although again I don't know. Perhaps he moves around? Check there and in the other towns around there and see if he's there.
 
Are sieges supposed to have infinite reinforcements?

I'm currently defending Leuven from a 6000-strong Zann horde, and they're not making any progress (because I have some really good troops). It's been... about half an hour, and 3300 or so of them are already dead.. we lost about 250 out of 1000 or so. The majority of the losses were while I was trying to find a good defensive position.. Now that I found it, I'm hardly losing anyone, and can't really meaningfully participate, aside from occasionally pressing U, I, or Y.

So I'm basically stuck doing something else until the battle ends. Can't leave it to auto-calc because it would give victory to the Zann due to their overwhelming numbers. If the optimal way for me to play the game is to leave it running in the background while my soldiers mow everything down, then it feels a bit flawed.

I feel like siege battles should have a cap on reinforcements. A reasonably large one, perhaps 12-16 waves? Or just let us select the amount of waves as we do for field battles.

At least when you're playing as the defender. It just doesn't feel very authentic for the AI to sacrifice themselves to the last man trying to take a city.. Any commander would retreat once his army sustained such enormous casualties, especially compared to the defenders.

P.S. 3800 Zann dead by the time I finished typing this up... siiigh.

UPD: My bad, seems like the reinforcements are finite, after all. The Zann have retreated after losing 5600 men, my losses ended up being around 230, and the garrison's around 280.
 
I defeated the horde of Khergit twice now but it didn't count because allies helped, is it intentional?

The first time it had 500 troops and i defeated it with an other Elintorian lord, the second time it had 1000 troops and with the garrison of Elisnore i defeated their siege and completely wiped out their army.

 
Which troops give the inspirational troop morale boost?

Also i have a Balanced Highelf sword i got off a mystic merchant, it's got awesome stats 59 in swing, 99 swing speed, 160 reach, but very often the attack is blocked by terrain or walls because of its reach, and you can barely swing it on stairs, i have no idea why, are there any viable replacements?

Also about the Nisaynian's Legacy sword, is there a cap for how much swing damage it can get with time?
 
WereCat88 said:
Which troops give the inspirational troop morale boost?

Also i have a Balanced Highelf sword i got off a mystic merchant, it's got awesome stats 59 in swing, 99 swing speed, 160 reach, but very often the attack is blocked by terrain or walls because of its reach, and you can barely swing it on stairs, i have no idea why, are there any viable replacements?

Also about the Nisaynian's Legacy sword, is there a cap for how much swing damage it can get with time?
160 reach means you won't be able to swing it in cramped quarters. Best to ditch it for siege use and get something shorter.
 
WereCat88 said:
Which troops give the inspirational troop morale boost?
http://perisno.wikia.com/wiki/List_of_Specialist_Soldiers

Tuco said:
WereCat88 said:
Which troops give the inspirational troop morale boost?

Also i have a Balanced Highelf sword i got off a mystic merchant, it's got awesome stats 59 in swing, 99 swing speed, 160 reach, but very often the attack is blocked by terrain or walls because of its reach, and you can barely swing it on stairs, i have no idea why, are there any viable replacements?
160 reach means you won't be able to swing it in cramped quarters. Best to ditch it for siege use and get something shorter.

On the Highelf Sword...
ADVANTAGES: Enormous damage, very long range, thrust passes through allies, overhead attack can kill most units in the game in one or two hits, nearly unblockable guard crush overhead strike, guard crush stun can be chained to overwhelm any enemy, stronger than most legendary weapons while being a commonly buyable item. Excellent weapon to give to companions - Aracanus, Tamaris, Dietrich, Marcus, Shi Jin, Tylen are all extremely good at using it and can score massive numbers of kills. AI is inconsistent at times, but seems to know how to chain overhead strikes if one guard crush hit lands - you can give Aracanus the sword, duel him, and he'll occasionally do a multi-hit combo where he does the overhead guard crush several times in a row until you die.

DISADVANTAGES: Can not be used on horseback! Awkwardly long range can clip with allies and walls on swings, only average attack speed, no shield (exposes you to archer fire), overhead strike can clip with the ground on a missed swing and stun you for several frames longer than usual. Requires very high Two-Handed skill to reach full potential, otherwise relatively slow speed compared to other high-level melee weapons can be a death sentence.



Recommendations:

It can be incredibly effective in sieges, but you have to be creative about how you use it.

You can't swing it while in the middle of an infantry blob - the sword is too long. It's also very awkward to use if walls are nearby.

It's best to actually split off from your main attack group and try getting behind an enemy infantry blob. For example, if your forces just got past the ladder meatgrinder but are having trouble getting down the stairs, you can get behind the enemy infantry group and start slashing them from behind.

If you're on the ladder, you can also use it by thrusting with the sword - it's got massive range on thrusts and for some reason it can actually clip through friendlies, so once you've dealt with enemy archers you can actually score quite a few thrust kills with the sword if you stand at the right distance, behind friendly infantry.

Range is both a huge advantage and disadvantage for this sword. The Highelf Sword is brutally effective if a mob of infantry is trying to charge you, and you back away while spamming overhead attacks - it easily allows you to kill off scores of troops, while not allowing them to get in range to hit you.
However, if elite infantry with ultra fast weapons (110+ speed) get into really close range, you can get destroyed - especially in sieges, where low fps and frame lag can actually lower your own attack speed.

Attack speed is a make-or-break factor with this weapon. There's nothing worse than being backed up against a wall with 10 fps, then having a Crimson Ranger/Emperor's Guardian/Shadow Warrior feint spam you to death. It's a sword that can often be a liability at 200 Two-Handed, and an utter manslayer at 400 Two-Handed. The Masterwork version of the sword hits extremely hard but the Balanced version is probably better most of the time because that extra +3 attack speed is a lifesaver.

It's not actually a slow weapon, but then again, in a game with weapons like the Elven Noble Sword, Ebony Blade, the Zann Nodachi, and other 105-110+ speed weapons wielded by units with very high proficiencies, it can be hard to get a hit off on high level targets. It's also quite weak if you let yourself get surrounded, as you will have nowhere to swing the sword. Footwork is everything, if you have trouble not getting mobbed, consider points in Athletics, using Geldarin Boots with the +2 Athletics enchantment, and/or acquiring strong armour with very low weight scores (Enchanted Elven Armour is very rare but extremely powerful because of it's only 14.5 weight compared to other armour with 25+ weight for the same stats).

Finally, the thrust attack with the proper range and footwork can do extremely high damage (a head stab at long range while running at the opponent can 1-hit kill even ultra-elites like Paladins of Faith, Perisno Runed Knights, etc), but the sword's average attack speed combined with the harsh frame penalty for blocked thrust attacks + often too long range can often cause thrusts to do 0 damage and leave you wide open. Accidental thrusts will get you killed.

Offensive Power: 7.5/10 for a low level character, 10/10 for a high level character.
Defensive Power: 5/10
Difficulty: 8/10
Overall: 7/10 for a low level character, 9/10 for a high level character
 
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