Version: Native Expansion [DEV] v0.620
**BUGS**
Critical: Attempting to engage Czar Yaroglek in combat will result in a complete game crash. If his character model is loaded into the battlefield, the game crashed. This happens regardless of any other circumstances, if you engage a different army, but that army is joined in battle by Yaroglek, the game will crash. The only way to defeat him is to bring a massive army and order your troops to attack without you.
Critical: If you loan a companion to a lord and that lord then leaves your faction, that companion is completely removed from the game. Happened to Thorgrim in my game.
Critical: When a village rebels, if the rebellion is not crushed immediately by the player the village will be raided by a passing war party, and then the option to crush rebellion never reappears. Even if you manage to do quests and get the village back up to a positive rep score, they never rejoin yours or any other faction until the connected location (IE Castle or town) is taken again.
Moderate: Oil and Spice do not count in your larder toward feasts, no matter how much you have or what quality it is. However, even when it reports that oil and spice are scant, the table will still be considered bountiful if they are present.
Moderate: Resolve dispute quests reward no RTR under any circumstances.
Moderate: Nord Eihenrahajarsjarnranr (whatever they are called) elite units are classified by default as Archers even though they only have a few throwing axes.
Annoying: Feasts are bugged in other ways, occasionally when asking about larder status the wife replies "Of drink the guests were forced to purchase their own from passing peddlers or send some of their retinue home early.." etc. This report is so large it fills up the entire chatbox and you can't see the rest of your larder status.
Annoying: If you ask a monarch to join you in your war against another faction BEFORE declaring war on that faction it sets the impatience timer for the request from then on. If you then go back, declare war, and ask again, the monarch will state that he has "Already given you an answer" on that matter. You have to wait a few weeks before asking again.
Annoying: When NPCs attempt to shield bash the game returns the following error:
N/A: Not sure if it is a bug but Vaegir Lineman is supposed to have a mace/shield combo but when you order them to use blunt weapons, only 1/2-2/3 actually have one. The rest just use their fists. Capturing prisoners is a real pain in the ass because manhunters are so hard to find and the only default troop with blunt weapons of any kind that I could find was Vaegir Lineman.
**COMMENTS & SUGGESTIONS**
Kings are insanely, ridiculously overpowered. I have seen Graveth and Ragnar with 900+ man armies, each containing roughly 100 elite and up to 200 fully upgraded noble troops. I cheated a character to level 50 with max leader, charisma, and 5000 renown with 3 towns, 5 castles, and 7 villages under my personal banner and my party capacity was barely 350. If kings are going to be that powerful, then the player should be able to be that powerful when he reaches a similar status.
[Suggestion] Either cap the max army size for a king at 500-600 or allow the player king to have similar leadership benefits that current kings do. I don't have a problem with them being VERY strong and scary, but 800+ size single armies just stupid.
Elite and noble troops costing renown by default is just dumb. It traps the player in a cycle of farming renown by taking on sea raiders or bandits with small elite parties before you have any realistic chance of taking on other monarchs, who in addition to having naturally high renown, do not suffer from this handicap. The player can choose between having a decent army, and having decent renown. Renown is ESSENTIAL to having a properly functioning internal government as Lords will not respect a monarch with perpetually low renown, regardless of their RTR.
[Suggestion] Make renown cost for elite troops on by default in brutality mode ONLY.
ASSASSINATIONS occur FAR too frequently and Royal assassins are insanely overpowered. I have been hit through my armored crown for 90 damage by their throwing stars. You can count on at least one attempt per month and 3/4 of them succeed because there are 2-5 assassins whose throwing stars can disintegrate a shield before you can get close to them
[Suggestion] When attacked in a town or castle, the town or castle should be populated by guards chosen from the garrison which attack the assassins if you are in a town or garrison owned by you or your faction. If this is not feasible, bodyguards should be chosen the same as they are for bandit attacks.
[Suggestion] Add some kind of tooltip or dialog box into the game explaining how capital SOI works. I had several villages rebel for a long time before I figured out by randomly looking through this forum that they needed to be given to other lords and that it is unwise for me to personally hold fiefs that aren't right next to my capital. This mechanic is fine, but it needs to be explained INGAME. Perhaps have the minister mention it to you anytime you hold fiefs outside of your SOI that they will grow more rebellious until gifted to another Lord.