Dev Blog 30/11/17

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_18_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osrac Iron-arm to declare himself king, independent in all but name. He seized the imperial capital of Baravenos and the lands along the coast, and that was how the west was lost to the empire.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/37
 
578 said:
Yaga said:
578 said:
Cale said:
Aww was hoping for Sturgia


I swear to God they will never show them.  :lol: :lol: :lol: But then again I kinda feel Sturgians are more like Rus than scandinavian so prepare to be dissapointed.
I understand the general love for the Vikings, but what makes you so disappointed by ancient Rus? Moreover, the Russians periodically beat the Scandinavians  :smile:
Moreover, the soldiers of northern Russia are somewhat similar to the Vikings. For example, Novgorod warriors.

Here is a real reconstruction of the Russian soldiers of the 10-14th century (14th century - only an archer).

023.jpg


Here is a complete translation of the description of the warriors presented in the picture:
1 - noble retinue-Russian of the 10th century. Armed with a Frankish sword, a spear, a bow and arrows. Defensive armor consists of a riveted helmet, covered with a gilt copper sheet, chain mail and a round wooden shield with an iron pommel. (Reconstruction of the Kurgan finds of Smolensk and Chernigov.)
2 - Novgorod warrior of the 11th century. Armed with a dart, a battle ax, a knife. Defensive armor - a shell of narrow iron plates, sewn on a leather base, a wooden amygdala shield. (Reconstruction of the Novgorod archaeological finds and fine art sources.)
3 - Novgorod archer of the XIV century. Armed with a bow with arrows and a dagger, protected by a shell of large iron plates, sewn on a soft base. (Reconstruction of the Novgorod archaeological finds, Novgorod frescoes, miniatures, icons.)
4 - noble vigilante of the XIII century. Armed with a long piercing spear and a sword. Heavy protective weapons consist of a pot-shaped helmet with a mask and chain mail; over the mail shirt - a shell of iron gilded plates, sewn on a soft base or connected to each other; on his hands - iron bracers, on his feet - mailing stockings; a small almond-shaped painted shield. (Reconstruction of archaeological finds of southern and central Russia and miniatures of the Simonovsky-Khludov Psalter.)
5 - Vladimir-Suzdal squadron-swordsman. It is protected by a conical riveted helmet, a barmaid, a shell coat and leggings made of leather, with iron plates riveted from the inside; wooden almond-shaped painted shield. (Reconstruction of archaeological finds and images on the "golden gate" of the Nativity Cathedral in Suzdal.)
Armagan, you can use the images of these warriors for your game.
This is a real historical reconstruction.
Here is a link to an article by the authoritative Russian scientist A. Kirpichnikov, who studies ancient Rus.
http://www.vokrugsveta.ru/vs/article/5290/
(True article is written in Russian)

Kirpichnikov is a very well-known scientist (here he is on the photo with Putin):
Kirpichnikov_and_Putin_2004_2An.jpg




I do not really care about real life history lessons a lot when it comes to Warband, I play Nords because of axes, viking armor and infantry prowess. For me factions in warband do not take me back to real history but they give me the chance to write my own story. Mixing Vaegir and Nords into Sturgians was the worst move for me. Nords and Vaegir were both iconic in warband yet we have: Vlandia = Swadia, Khuzait = Khergit, Aserai = Sultanate. The empire apparently has the best heavy infantry from what we have read so Sturgians are probably a different specialization of infantry or they are worse. I also really like the color blue, I live on an island and in general I always loved gazing at the ocean. Battanians were a very cool introduction, they seem very pagan-like and have units like Úlfhéðnar so if Sturgians turn out to be bad, I'll play Battanians. I simply hope that clans work like Knighthoods do in prophecy of pendor, each faction has them and they produce certain specialiaztion knights. So if I play a Sturgian and want to recruit heavy infantry, I'd love if we could get them from 'Nord' clan or something. We have no info on Sturgians except from one gameplay video, so I still wait to see who they really are.


Also I am not dissapointed when it comes to Rus folk, but how they replaced Nords. Rus should be in-game in the form of Vaegir ancestors. I heavily dislike the fact that we have 3 empire nations because they look quite identical from the gameplay videos. Not twin-like identical but still, identical.



Lastly, question for the next blog: In warband ping played a huge role on multiplayer, probably more than any other game I have ever played, including twitch based shooters. Will there be some kind of latency tool that do not put medium-higher ping players in disadvantage when it comes to melee? Warband had several issues of animation frame skipping (if you google these issues, you will see a huge list of players asking: How the enemy attacks so fast yet I attack so slow?) Keep in mind, I do not talk about 100+ ping. I talk about the range of 50-90. I am aware that the game is playable with over 50 ping, but real issues arise when you play melee with over 80, which makes it playable but still unfun, unless you play ranged.
578, I understand your concern and I agree - the more factions, the better. It is not necessary to mix anybody into one.
Let there be all - the Vikings and the Russians.


In fact, Vegir does not look like Russians. Rather, they are similar to the more Western Slavs.






The Bowman said:
As I have mentioned a couple of months ago, the supposed Sturgian architecture strongly points towards the Russians:
BannerlordArtwork_13.jpg
I do not want to upset you, but trust me - this architecture is not like Russian architecture.
I do not want now to give detailed proofs, just to not distract people from today's blog.
 
I do not want to upset you, but trust me - this architecture is not like Russian architecture.
I do not want now to give detailed proofs, just to not distract people from today's blog.




Why not? Please do share, everyone enjoys your feedback including developers.
 
Yaga said:
578 said:
Yaga said:
578 said:
Cale said:
Aww was hoping for Sturgia


I swear to God they will never show them.  :lol: :lol: :lol: But then again I kinda feel Sturgians are more like Rus than scandinavian so prepare to be dissapointed.
I understand the general love for the Vikings, but what makes you so disappointed by ancient Rus? Moreover, the Russians periodically beat the Scandinavians  :smile:
Moreover, the soldiers of northern Russia are somewhat similar to the Vikings. For example, Novgorod warriors.

Here is a real reconstruction of the Russian soldiers of the 10-14th century (14th century - only an archer).

023.jpg


Here is a complete translation of the description of the warriors presented in the picture:
1 - noble retinue-Russian of the 10th century. Armed with a Frankish sword, a spear, a bow and arrows. Defensive armor consists of a riveted helmet, covered with a gilt copper sheet, chain mail and a round wooden shield with an iron pommel. (Reconstruction of the Kurgan finds of Smolensk and Chernigov.)
2 - Novgorod warrior of the 11th century. Armed with a dart, a battle ax, a knife. Defensive armor - a shell of narrow iron plates, sewn on a leather base, a wooden amygdala shield. (Reconstruction of the Novgorod archaeological finds and fine art sources.)
3 - Novgorod archer of the XIV century. Armed with a bow with arrows and a dagger, protected by a shell of large iron plates, sewn on a soft base. (Reconstruction of the Novgorod archaeological finds, Novgorod frescoes, miniatures, icons.)
4 - noble vigilante of the XIII century. Armed with a long piercing spear and a sword. Heavy protective weapons consist of a pot-shaped helmet with a mask and chain mail; over the mail shirt - a shell of iron gilded plates, sewn on a soft base or connected to each other; on his hands - iron bracers, on his feet - mailing stockings; a small almond-shaped painted shield. (Reconstruction of archaeological finds of southern and central Russia and miniatures of the Simonovsky-Khludov Psalter.)
5 - Vladimir-Suzdal squadron-swordsman. It is protected by a conical riveted helmet, a barmaid, a shell coat and leggings made of leather, with iron plates riveted from the inside; wooden almond-shaped painted shield. (Reconstruction of archaeological finds and images on the "golden gate" of the Nativity Cathedral in Suzdal.)
Armagan, you can use the images of these warriors for your game.
This is a real historical reconstruction.
Here is a link to an article by the authoritative Russian scientist A. Kirpichnikov, who studies ancient Rus.
http://www.vokrugsveta.ru/vs/article/5290/
(True article is written in Russian)

Kirpichnikov is a very well-known scientist (here he is on the photo with Putin):
Kirpichnikov_and_Putin_2004_2An.jpg




I do not really care about real life history lessons a lot when it comes to Warband, I play Nords because of axes, viking armor and infantry prowess. For me factions in warband do not take me back to real history but they give me the chance to write my own story. Mixing Vaegir and Nords into Sturgians was the worst move for me. Nords and Vaegir were both iconic in warband yet we have: Vlandia = Swadia, Khuzait = Khergit, Aserai = Sultanate. The empire apparently has the best heavy infantry from what we have read so Sturgians are probably a different specialization of infantry or they are worse. I also really like the color blue, I live on an island and in general I always loved gazing at the ocean. Battanians were a very cool introduction, they seem very pagan-like and have units like Úlfhéðnar so if Sturgians turn out to be bad, I'll play Battanians. I simply hope that clans work like Knighthoods do in prophecy of pendor, each faction has them and they produce certain specialiaztion knights. So if I play a Sturgian and want to recruit heavy infantry, I'd love if we could get them from 'Nord' clan or something. We have no info on Sturgians except from one gameplay video, so I still wait to see who they really are.


Also I am not dissapointed when it comes to Rus folk, but how they replaced Nords. Rus should be in-game in the form of Vaegir ancestors. I heavily dislike the fact that we have 3 empire nations because they look quite identical from the gameplay videos. Not twin-like identical but still, identical.



Lastly, question for the next blog: In warband ping played a huge role on multiplayer, probably more than any other game I have ever played, including twitch based shooters. Will there be some kind of latency tool that do not put medium-higher ping players in disadvantage when it comes to melee? Warband had several issues of animation frame skipping (if you google these issues, you will see a huge list of players asking: How the enemy attacks so fast yet I attack so slow?) Keep in mind, I do not talk about 100+ ping. I talk about the range of 50-90. I am aware that the game is playable with over 50 ping, but real issues arise when you play melee with over 80, which makes it playable but still unfun, unless you play ranged.
578, I understand your concern and I agree - the more factions, the better. It is not necessary to mix anybody into one.
Let there be all - the Vikings and the Russians.


In fact, Vegir does not look like Russians. Rather, they are similar to the more Western Slavs.






The Bowman said:
As I have mentioned a couple of months ago, the supposed Sturgian architecture strongly points towards the Russians:
BannerlordArtwork_13.jpg
I do not want to upset you, but trust me - this architecture is not like Russian architecture.
I do not want now to give detailed proofs, just to not distract people from today's blog.

Western slavs of 1200AD???? Czechs/Bohemians and Poles looked much more like Western Europeans than eastern slavs. Firstly no Russia existed back then, Kievan Rus is perhaps an ancestor of Russia, Ukraine and Belorussia, but can't be treated as a direct ancestor of Russia. Vaegirs were definitely Eastern Slavic based on late kievan rus or novogrod republic.
 
krammguilherme said:
Sturgians will be inspired by the Rus and Principality of Kiev, which had Scandinavian influence mainly from the Svears. They appear to have a Scandinavian and Slavic look.
64d03421b6a0302df9e46a38cf3d1df0.jpg


d864df9e5dfe5a29d88c1c67e02246a0.jpg


2_97.jpg


39c03b70a609e29838737790bc50b5f2--armour-vikings.jpg


ac1d782863a611b81d55f87e9d6fdeb6--viking-crossbow.jpg



So its safe to assume this guy is a sturgian, I love that armor:

uqR6wqk.jpg
 
Ah yes, a personal favorite of mine--the money-bound mercenaries. You have the look of a mercenary, another vulture come to grow fat on the misery of this land. :party:
 
I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already.
 
578 said:
I do not want to upset you, but trust me - this architecture is not like Russian architecture.
I do not want now to give detailed proofs, just to not distract people from today's blog.




Why not? Please do share, everyone enjoys your feedback including developers.
Well, I'll try to tell you what the old Russian architecture looks like. But for this I need some time, so that my answer was real, historical.
The fact is that now on the Internet there are a lot of incorrect or partially distorted historical information. But I will show you only real, historical facts.

By the way, on the first page I gave an example of a real reconstruction of ancient Russian soldiers. This is a 1975 article, written in the Soviet Union by real scientists.
 
578 said:
The Bowman said:
I actually hope the Sturgians are going to be Rus-inspired. One one hand, it's going to be something else, but on the other hand, it won't be too far off from what the people would expect from a "Nordic" faction. I do understand that these Viking guys were popularized in TV series and history in general, but it doesn't mean a Rus type of faction would be less cool. Just give it a chance.


As I have mentioned, I'm annoyed at how they seem to have replaced Nords, I have absolutely no problem with Rus-inspired factions, Vaegir was actually my second favourite. I have been a fanboy of Vikings since the very first Amon amarth and Enslaved albums  :grin:. Although I do like how they are portrayed in the show Vikings, they feel 'right' but I have seen discussions at how they got 'fancied' up with face tattoos and weird hairstyles.

I'm not an expert but didn't the term "Rus" was a name for one of tribes of scandinavian people in early medieval ages acording to Nestor's Russian Primary Chronicle. The ones that semi legendary Ruric I (the First of Rurikovith dynasty) was originated from? Who's descendant Oleg after capturing Kiev founded Kievian Rus?

In that case this would be a point not to distinguish "Viking inspired" and "Rus Inspired" Sturgians so much as early Russian inspired faction should be close in apperance and armour to what we decribe as "viking inspired"

At some point the devs mentioned that one of minor factions will be inspired by Jomsvikings- were they not the Viking mercenary comany that served the (more western) Slavic cheftain Burislav (who as some may claim was the Polan Prince Mieszko 1) and had a fortified settlement in Slav's land (Some claim Wolin island in northwestern Poland ; ) . Maybe the Sturigans are inspired by such Scandinavian/Slav mixture in developers minds?

As Vlandians are in Their mind surely mixture of Franks and Scandinavians that added up as Normans.
 
Sturgians are going to have Scandinavian Svears look with pants panting and circular shield.
Oriental influence in the use of lamellar armor and kite shield.
The blend of Scandinavian and Slavic desing on the helmet with desing of the face plate and the frontal mail hood.

medieval-warrior-kievan-rus-heavy-armored-russian-late-years-appearance-based-burial-sotnik-grand-prince-kiev-94815804.jpg


mbii-bannerlord-e32016-siege-screenshot-4-1498698226286.png


mount-and-blade-2-bannerlord-talewood-entertainment-pc-steam-physics-combat-damage-rpg-mechanics-750x422.jpg


wallpaper_mount_and_blade_2_bannerlord_01_1920x1080.jpg
 
I really dont understand how do people know Strugians are based on both Vikings and Slavs ?
Have we seen sth in them that belongs to the Slavic culture ?
As far as I understood all these conclusions are made only because they occupy the same territory Vaegirs did in Warband.
 
KhergitLancer80 said:
I really dont understand how do people know Strugians are based on both Vikings and Slavs ?
Have we seen sth in them that belongs to the Slavic culture ?
As far as I understood all these conclusions are made only because they occupy the same territory Vaegirs did in Warband.

The devs already said that they are based on both cultures.
 
Great read, thanks!

Hopefully, if everything is implemented as intended, heavy cav won't be the same unstoppable force it was in warband.
 
creuzet said:
KhergitLancer80 said:
I really dont understand how do people know Strugians are based on both Vikings and Slavs ?
Have we seen sth in them that belongs to the Slavic culture ?
As far as I understood all these conclusions are made only because they occupy the same territory Vaegirs did in Warband.

The devs already said that they are based on both cultures.

Hmm,
I find it very interesting that people prefer cultures to be isolated rather than mixed.
Even in Turkey, unless you are an islamist, people are more symphatic towards the culture of earlier Turkic countries.

All being said I also would prefer to see Slavs as a different faction.At least, maybe part of eastern empire.
You know E.Empire could have  been identical to other Empire factions but with more slavic character.
 
Vaegirs are inspired by medieval Slavic kingdoms where it is Russia and Ukraine. They had a lot of Scandinavian and Byzantine influence.
Vaegir Guard is inspired by the Varangian Guard.

10_Varangian_Guard-facts_Byzantine_6.jpg


latest


1374791.jpg


1374813.jpg
 
I hoped that the Vlandians, set in a earlier time than the Swadians, would play and look a little differently. From the screenshots and the fact that couched lances, crossbows and two-handed swords (as a historical justification, I think the single textual reference from the battle by Civitate is not very convincing) are included, they look and sound like an exact copy of the Swadians - a generic, stereotypical representation of Medieval Europe mixing early and late equipment.

Taleworlds, I beg you, at least remove the two-handed swords! Or add some other weapons so the Sw... Vlandians have some variation. Maces, axes, slings, bullet crossbows (a bit wacky, but at least something new). Or make some cosmetic changes that go well with their Norman inspiration, like giving them facemask helmets, coloured helmets, or the distinctive Norman haircut on the Bayeux tapestry. Anything that makes the Vlandians less bland and bleh.

Some photos to illustrate:
elmo_bizantino_e245real_4_600x800.jpg

I do not know the source, but I see this type of helmet on several modern depictions of Normans.
c0ec7ab3-4110-4bd4-a805-5c799787ee03.jpg

Nice haircut)
8e2255e28757382831ba0e3a821ca318--short-cropped-hair-norman.jpg

Nice haircut)
bayeux25.jpg

Coloured helmet on the right.
bayeux24.jpg

Coloured helmet on the guy second from right.
norman-1499-a.jpg

And even the best heavy cavalry should think twice about crashing into a wall of spears - even the Normans could not break the shield wall at Hastings, instead wearing it down with combined arms and feints.

I think Hastings is not a good example for this. I have not studied it in detail, but was not Harold's force on top of a hill, and are not the vast majority of Norman riders depicted using their spear overhanded? Though I do agree that even heavy cavalry should have to be careful against organized infantry. More than in Warband, I hope!
 
inox_ionizer said:
Taleworlds, I beg you, at least remove the two-handed swords!

they mentioned in the blog that this weapon is a rare thingy (hero weapon), you won't see a army of them (something from the 14-15th century).

that means you may get some expensive units (elites) with them, plus if you want your companions.

but we're ensuring they're relatively rare, a hero's weapon rather than standard equipment
 
Saxon Huscarls(Mixed Saxon with Danes and Norwegians. Harold Godwinson ancestry norse.) was considered one of the best infantry in Europe. Master the Shield Wall and use efficient Dane Axe to kill horses.

1369088.jpg


A2805_1.jpg
 
kalarhan said:
they mentioned in the blog that this weapon is a rare thingy (hero weapon), you won't see a army of them (something from the 14-15th century).

that means you may get some expensive units (elites) with them, plus if you want your companions.

Yes, I guess in singleplayer I can mostly opt out of this. But I fear that the two-handed swords will still be ubiquitous in multiplayer.
 
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