Dev Blog 18/04/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_86_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade II: Bannerlord’s deep and immersive sandbox doesn’t just facilitate an emergent narrative, it actively encourages it. And while the game includes quests and tasks to help guide you on your travels, ultimately, you are free to chart your own course and plot your rise to power using the many different game features at your disposal. In this week’s blog, we talk with, Rabia Adigüzel, one of our campaign team programmers who is responsible for ensuring that these different features and systems work together, and provide you with an engaging and fulfilling experience during your adventures in Calradia!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/106
 
Rodrigo Ribaldo said:
I would be happy with a Civ-like barter screen with political actions added. It's "advanced" when compared to Warband.
The interesting bit is the choice of political actions, of course, and that would be interesting to see in a blog. Instead of things like the intricacies of arrow-making or peasant undergarments.

TW showed Bannerlord’s WIP barter screen in the legacy blog 10. https://www.taleworlds.com/en/Games/Bannerlord/Blog/12
While political policy options were shown in the Kingdom Management Blog.
https://steamcommunity.com/games/261550/announcements/detail/1683675396461761486
 
NPC99 said:
Rodrigo Ribaldo said:
I would be happy with a Civ-like barter screen with political actions added. It's "advanced" when compared to Warband.
The interesting bit is the choice of political actions, of course, and that would be interesting to see in a blog. Instead of things like the intricacies of arrow-making or peasant undergarments.

TW showed Bannerlord’s WIP barter screen in the legacy blog 10. https://www.taleworlds.com/en/Games/Bannerlord/Blog/12
While political policy options were shown in the Kingdom Management Blog.
https://steamcommunity.com/games/261550/announcements/detail/1683675396461761486
Thanks, Blog 10 is probably what "Advanced Diplomacy" means.
But it may be a bit obsolete...
Blog 10 said:
We hope you are having a wonderful 2015
 
WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?

“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too."

Now that's something I'm really looking forward  :lol:  :razz:
 
JuanNieve said:
Where is the madafaking devblog?
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I was looking forward to this game before. Not really anymore after having learned there would be a character ageing system. I'm just not into the heirs thing, it just makes me feel we are in the boring, administrative and treadmill part of the world :/. And while I wish there would be an option to disable it, I fear it would break the balance and game direction Taleworlds envisioned.

Too sad the only post I decided to read after 6 months since my last visit speaks about a game mechanic which puts away any interest I have :sad:. However, I understand that decision and am still glad that the dev have made progress, at least enough to write regularly about their game.
 
Tortliena said:
I was looking forward to this game before. Not really anymore after having learned there would be a character ageing system. I'm just not into the heirs thing, it just makes me feel we are in the boring, administrative and treadmill part of the world :/. And while I wish there would be an option to disable it, I fear it would break the balance and game direction Taleworlds envisioned.

Too sad the only post I decided to read after 6 months since my last visit speaks about a game mechanic which puts away any interest I have :sad:. However, I understand that decision and am still glad that the dev have made progress, at least enough to write regularly about their game.

Dont worry. The game will be more even more moddable than previous titles so wel'll have no problem on disabling it and slowing down the time speed.
 
Garedyr said:
Tortliena said:
I was looking forward to this game before. Not really anymore after having learned there would be a character ageing system. I'm just not into the heirs thing, it just makes me feel we are in the boring, administrative and treadmill part of the world :/. And while I wish there would be an option to disable it, I fear it would break the balance and game direction Taleworlds envisioned.

Too sad the only post I decided to read after 6 months since my last visit speaks about a game mechanic which puts away any interest I have :sad:. However, I understand that decision and am still glad that the dev have made progress, at least enough to write regularly about their game.

Dont worry. The game will be more even more moddable than previous titles so wel'll have no problem on disabling it and slowing down the time speed.

They were going to implement this feature into the game "Fable 2" which I was really excited about but the devs there decided not to in the end. I can understand why people wouldn't like it, so it should definitely be an option. However, I'm hoping they won't axe this feature.
 
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