Iskenos
Recruit
I've been trying to complete the "Neretzes' Folly" quest, which entails having to travel all across the continent and speak to 10 different lords. It is now day 178 and I've only spoken to 7 of 10. Yes, I can look at the Encyclopedia on a certain lord's page and see where he or she was "last seen." Okay, fine. I go to that place, which of course isn't always close by. Days of travel later, checking the place they were last seen every day, and once I finally converge on their path, they are not there. Quite often, their "last seen" location doesn't update every day so I can be hunting for them in a very large area since the places they might possibly be in the given area increases as time passes.
On to the next problem. I have finally found a lord that I have been tracking down for about 10 days. Great! Now I can talk to him and then I'll only have one more person to track down across the continent! (But wait, there's more!) He is in a siege camp and I have no way of talking to him because he is not the leader of the siege. Now I have to wait Until the siege is done. Hopefully he doesn't get taken prisoner.
Now let me give some suggestions on how this may be fixable. In Warband, this problem existed but never became so frustrating, and I was able to overlook it if the hunt didn't go on for too long. What made the difference in Warband is that I could ask any lord or lady in the same faction as the one I was chasing and mostly be given an answer, which includes things like "(Insert lord here) is travelling to (insert final destination here) and should be near (Insert nearest settlement to their current location here.)" That worked well enough. I would like to see this added to the game as soon as possible, because at the moment the system I have just isn't good enough.
On to the next problem. I have finally found a lord that I have been tracking down for about 10 days. Great! Now I can talk to him and then I'll only have one more person to track down across the continent! (But wait, there's more!) He is in a siege camp and I have no way of talking to him because he is not the leader of the siege. Now I have to wait Until the siege is done. Hopefully he doesn't get taken prisoner.
Now let me give some suggestions on how this may be fixable. In Warband, this problem existed but never became so frustrating, and I was able to overlook it if the hunt didn't go on for too long. What made the difference in Warband is that I could ask any lord or lady in the same faction as the one I was chasing and mostly be given an answer, which includes things like "(Insert lord here) is travelling to (insert final destination here) and should be near (Insert nearest settlement to their current location here.)" That worked well enough. I would like to see this added to the game as soon as possible, because at the moment the system I have just isn't good enough.