SP - General Defection needs to work like an improvement of Warband, not a stupid random event without any logic to it. Don't remove defection, actually FIX IT.

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Lord Earl

Karen
Regular
Here is how defection should work, quite similarly to how it worked it Warband:

Pressure
When you threaten a lord's lands, this will begin to test his loyalties. If you raid his villages and kill his men, he will be put under a lot of pressure. If his overlord sends reinforcements, this will increase his confidence, unless those reinforcements are driven off or defeated.

Forcing Defection
Put a lord under enough pressure, and he may decide to defect to your side. This would mostly be weak lords on the border, who are easy to isolate and beat into submission. Some lords might be diehard enough for their king that they'll never defect, especially if you/the king give them various privileges and bonuses, such as a high rank. If the Lord DOES defect, he is likely to negotiate this, possibly demanding a lot of benefits, like no taxes for so many years, keeping all his land, and maybe limiting how much military service he has to perform, along with demanding influence in your government.

That will work as a good balancing feature, where you could let a bunch of lords defect to your side... but many of them might be very expensive with all those demands. The way around this is to put them under so much pressure that they lower their demands.

Causing Rebellion
If the Lord refuses to defect or surrender, despite a lot of pressure, you can instead inspire a rebellion against him. You put his lands under enough pressure, and his own men will give the lord over to you just so you'll leave them in peace. Of course, if the troops and peasants are loyal to the lord, this is much less likely to happen.


Further, you can differentiate these factors between cultures, so that some are more diehard than others, and some have more traitorous peasants than others.

These factors would serve to make warfare and politics a lot more deep and interesting to interact with.
 
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Then you should stop play this game until most of stuff is fixed...
Edited: This is also Early Access. So, what you're doing now is to providing feedback to dev team instead complaining about how bad they are. They're better than you think.
 
Haha, no.
....Yes, it was. One war when the Holy Roman Empire invaded France, many of the border lords defected. In the Sengoku Jidai, they didn't conquer every castle and every lord didn't fight to the death, as you might expect from stereotypes... after they dominated the province, all the lords began to surrender and became part of the conquering clan.
 
it was also common for a kingdom to have more than 6 army commanders, and for new commanders to take over if a commander defects. but that also isn't the case in this GAME
 
Then you should stop play this game until most of stuff is fixed...
Edited: This is also Early Access. So, what you're doing now is to providing feedback to dev team instead complaining about how bad they are. They're better than you think.
What are you talking about? Are you such a fanboy, that you're saying my taking part in Early Access SPECIFICALLY to try and make sure the game develops in the best direction is bad? That's the POINT of early access, to get feedback on changes that would otherwise be made behind closed doors! It is not a religious service to praise the Devs for the product they have not yet delivered.
 
Defects? Sure.
Defecting to factions who raided and pillaged their homeland? Not really.

The game has even established a background story if you follow the Main Quest, they specifically tells about alliances between factions a few years back. So it would be good to assume some lords of a faction won't defect to a faction they fought before (e.g. Battania to Empire).
 
it was also common for a kingdom to have more than 6 army commanders, and for new commanders to take over if a commander defects. but that also isn't the case in this GAME
OK, that's a pretty serious bug.... The number of commander needs to be reasonably flexible,m and you NEED to be able to replace a commander the moment one defects, if that happens. Commanders should honestly be the least likely to defect though, as they hold high positions within the kingdom.
 
Defects? Sure.
Defecting to factions who raided and pillaged their homeland? Not really.

The game has even established a background story if you follow the Main Quest, they specifically tells about alliances between factions a few years back. So it would be good to assume some lords of a faction won't defect to a faction they fought before (e.g. Battania to Empire).
...Read the OP. That is how you get them to defect, historically. That, or threatening to do so.

I mean ,how do you think WARS WORK? That you take over land by being NICE TO PEOPLE? OR did you think all local nobles had to be genocided if you took over new lands?
 
....Yes, it was. One war when the Holy Roman Empire invaded France, many of the border lords defected. In the Sengoku Jidai, they didn't conquer every castle and every lord didn't fight to the death, as you might expect from stereotypes... after they dominated the province, all the lords began to surrender and became part of the conquering clan.
The type of defection we're seeing in the M&B games is just random defecting from time to time which just creates an un-immersive world. Lords are very unlikely to defect, considering numerous factors: The safety of their families when word reaches their former liege that they have defected if they didn't manage to get everyone into safety. Just uprooting themselves and leaving all of their holdings to set out for new lands with an uncertain future. And of course culture, race and religion are big factors aswell.

The amount and type of defection we're seeing in Bannerlord makes literally no sense. Why would an Aserai defect to Vlandia? Let alone, why would the Vlandians accept him?

No, reducing lord defections to become an extreme rarity is a very good idea. I support the change and in fact hope they go even further in that regard
 
Bruh, it's a process, implementing these patches and updates. This isn't "fanboying," this isn't "praising the Devs," or anything else implied through abusing the Caps Lock/Shift button. It's an opinion, just like yours. Believe me, we would love to see snowballing stop, too. Don't know anybody who'd disagree with that sentiment. It's been brought to the devs' attention countless times.

The devs are doing what they can, they are trying to get patches and updates out in a timely manner. It's one thing to offer constructive criticism: e.g. snowballing is a problem, needs to be fixed. Perfectly agreed. But you're starting to sperg out, OP. Sorry that you feel so strongly about this. If this is such an issue, just take a break from the game and revisit it when they implement the feature.

Edit: agree with you, Androme1. The defections prior to were ridiculous and senseless. It's a good idea to make it an extreme rarity. Good points.
 
Bruh, it's a process, implementing these patches and updates. This isn't "fanboying," this isn't "praising the Devs," or anything else implied through abusing the Caps Lock/Shift button. It's an opinion, just like yours. Believe me, we would love to see snowballing stop, too. Don't know anybody who'd disagree with that sentiment. It's been brought to the devs' attention countless times.

The devs are doing what they can, they are trying to get patches and updates out in a timely manner. It's one thing to offer constructive criticism: e.g. snowballing is a problem, needs to be fixed. Perfectly agreed. But you're starting to sperg out, OP. Sorry that you feel so strongly about this. If this is such an issue, just take a break from the game and revisit it when they implement the feature.

Edit: agree with you, Androme1. The defections prior to were ridiculous and senseless. It's a good idea to make it an extreme rarity. Good points.
You save my time from writing this. Thank you.
Androme1 , I agreed with you as well.
 
The type of defection we're seeing in the M&B games is just random defecting from time to time which just creates an un-immersive world. Lords are very unlikely to defect, considering numerous factors: The safety of their families when word reaches their former liege that they have defected if they didn't manage to get everyone into safety. Just uprooting themselves and leaving all of their holdings to set out for new lands with an uncertain future. And of course culture, race and religion are big factors aswell.

The amount and type of defection we're seeing in Bannerlord makes literally no sense. Why would an Aserai defect to Vlandia? Let alone, why would the Vlandians accept him?

No, reducing lord defections to become an extreme rarity is a very good idea. I support the change and in fact hope they go even further in that regard
That's.... a massive somersault backwards from Warband. In that one, they would consider defecting when you asked them to, based off how much you threatened their lands, how much they liked you versus the king, and who was winning the war.
 
Bruh, it's a process, implementing these patches and updates. This isn't "fanboying," this isn't "praising the Devs," or anything else implied through abusing the Caps Lock/Shift button. It's an opinion, just like yours. Believe me, we would love to see snowballing stop, too. Don't know anybody who'd disagree with that sentiment. It's been brought to the devs' attention countless times.

The devs are doing what they can, they are trying to get patches and updates out in a timely manner. It's one thing to offer constructive criticism: e.g. snowballing is a problem, needs to be fixed. Perfectly agreed. But you're starting to sperg out, OP. Sorry that you feel so strongly about this. If this is such an issue, just take a break from the game and revisit it when they implement the feature.

Edit: agree with you, Androme1. The defections prior to were ridiculous and senseless. It's a good idea to make it an extreme rarity. Good points.
Silencing feedback is definitely fanboying, yes. It's one thing to disagree with a suggestion, it's another to respond to suggestions or feedback with, "it's early access." Moreover, this was a response to a change TW just made... so if you're against people complaining about changes they are making RIGHT NOW, you just want no one to give feedback, and to just kiss the DEvs ass as they do whatever they feel like.

Stop silencing feedback, even if you don't agree with it.
 
Silencing feedback is definitely fanboying, yes. It's one thing to disagree with a suggestion, it's another to respond to suggestions or feedback with, "it's early access." Moreover, this was a response to a change TW just made... so if you're against people complaining about changes they are making RIGHT NOW, you just want no one to give feedback, and to just kiss the DEvs ass as they do whatever they feel like.

Stop silencing feedback, even if you don't agree with it.
We're not here to silence the feedback, you started making nonsense now. You're getting more and more rude now. Good day to you, sir.
 
I haven't much to add to the OP. There are various details which should be factors in if someone defects. Personality type, how many members of their family are in the current faction versus the enemy one.

An important factor should be Fear. If you are a brutal military leader who sacks entire cities which refuse to surrender, and executes your enemies, nobles should both oppose you more strongly and be more likely to switch to your side. It basically escalates things, to either sterner resistance and war, or capitulation.
 
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The topic at hand? lol. Why would anyone want to waste the effort to engage in a rational conversation with you after that poor display?
 
I agree with OP. His suggestion is good. The people here came to fight, not to have a discussion. Regardless of which - Defecting should be improved or as you so delicately put it 'fixed'.
 
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