Here is how defection should work, quite similarly to how it worked it Warband:
Pressure
When you threaten a lord's lands, this will begin to test his loyalties. If you raid his villages and kill his men, he will be put under a lot of pressure. If his overlord sends reinforcements, this will increase his confidence, unless those reinforcements are driven off or defeated.
Forcing Defection
Put a lord under enough pressure, and he may decide to defect to your side. This would mostly be weak lords on the border, who are easy to isolate and beat into submission. Some lords might be diehard enough for their king that they'll never defect, especially if you/the king give them various privileges and bonuses, such as a high rank. If the Lord DOES defect, he is likely to negotiate this, possibly demanding a lot of benefits, like no taxes for so many years, keeping all his land, and maybe limiting how much military service he has to perform, along with demanding influence in your government.
That will work as a good balancing feature, where you could let a bunch of lords defect to your side... but many of them might be very expensive with all those demands. The way around this is to put them under so much pressure that they lower their demands.
Causing Rebellion
If the Lord refuses to defect or surrender, despite a lot of pressure, you can instead inspire a rebellion against him. You put his lands under enough pressure, and his own men will give the lord over to you just so you'll leave them in peace. Of course, if the troops and peasants are loyal to the lord, this is much less likely to happen.
Further, you can differentiate these factors between cultures, so that some are more diehard than others, and some have more traitorous peasants than others.
These factors would serve to make warfare and politics a lot more deep and interesting to interact with.
Pressure
When you threaten a lord's lands, this will begin to test his loyalties. If you raid his villages and kill his men, he will be put under a lot of pressure. If his overlord sends reinforcements, this will increase his confidence, unless those reinforcements are driven off or defeated.
Forcing Defection
Put a lord under enough pressure, and he may decide to defect to your side. This would mostly be weak lords on the border, who are easy to isolate and beat into submission. Some lords might be diehard enough for their king that they'll never defect, especially if you/the king give them various privileges and bonuses, such as a high rank. If the Lord DOES defect, he is likely to negotiate this, possibly demanding a lot of benefits, like no taxes for so many years, keeping all his land, and maybe limiting how much military service he has to perform, along with demanding influence in your government.
That will work as a good balancing feature, where you could let a bunch of lords defect to your side... but many of them might be very expensive with all those demands. The way around this is to put them under so much pressure that they lower their demands.
Causing Rebellion
If the Lord refuses to defect or surrender, despite a lot of pressure, you can instead inspire a rebellion against him. You put his lands under enough pressure, and his own men will give the lord over to you just so you'll leave them in peace. Of course, if the troops and peasants are loyal to the lord, this is much less likely to happen.
Further, you can differentiate these factors between cultures, so that some are more diehard than others, and some have more traitorous peasants than others.
These factors would serve to make warfare and politics a lot more deep and interesting to interact with.
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