They are definitely dying in AI vs AI battles (idk if you meant player autoresolve). Lol my favorite vassal is already dead in this playthrough (1.5.0 beta), poor olek. Olek died on one of the first few days in a Sturgia vs Vlandia army battle, the clan was passed down to his son Urik.For the player the chance is 0%. I don't believe the player can die in battle currently.
For npc lords and companions the base chance is 10% any time they go down in battle. This chance decreases based on surgeon skill, character level, and perks. Most npcs will have between an 8% and 10% chance of dying in a real time battle. I'm not sure if they will die in autoresolve or not.
Yeah i think more clans are going to need teenagers close to being 18 so the population doesnt fall off to hard after a few years.Wow 10%, the amount the sturgians fight (and lose) they'll only have the kids left after 100 days, assuming they don't get themselves wiped out before then anyway. I haven't had a new playthrough yet but feels like number of parties could drop off quite a bit at that rate.
Thanks for the info!For the player the chance is 0%. I don't believe the player can die in battle currently.
For npc lords and companions the base chance is 10% any time they go down in battle. This chance decreases based on surgeon skill, character level, and perks. Most npcs will have between an 8% and 10% chance of dying in a real time battle. I'm not sure if they will die in autoresolve or not.
I'm just not seeing that. In the code it sets a lord's status to "wounded" during autobattles if their HP falls below 20, then removes them from the battle, but from there it doesn't seem to actually cause death in any cases.They are definitely dying in AI vs AI battles
Yep, it works correctly, though it only applies to battles. Characters (including the player) can still die of old age, execution, or during labor regardless of the checkbox.Does the death option on character creation toggle this on/off completely for those who don’t want deaths?
I'm just not seeing that. In the code it sets a lord's status to "wounded" during autobattles if their HP falls below 20, then removes them from the battle, but from there it doesn't seem to actually cause death in any cases.
If they start dying when they go down in autobattles, then I agree they will need to lower the chance or work out an alternative to prevent them from dropping like flies.
Yep, it works correctly, though it only applies to battles. Characters (including the player) can still die of old age, execution, or during labor regardless of the checkbox.
Right, I understand that, but it doesn't appear to happen in the case of AI vs AI battles. If you guys go into the Heroes tab of encylopedia and sort by "Dead," do you see any characters that specifically state, "He died in battle" for npcs that you know for sure were not involved in a real time battle with you?I think @Blood Gryphon meant that they die in A.I vs A.I. battles where the player is not involved at all.
You plan on passing along Corona virus?Death is going to make this game a lot cooler, finally you can exterminate enemy clans *legally*!
Yo, this probability might be too high -- or I'm getting into way too many fights -- because I'm up to nine years and there are a fair few clans that might just have no party-leaders in them if trends continue...
Right, I understand that, but it doesn't appear to happen in the case of AI vs AI battles. If you guys go into the Heroes tab of encylopedia and sort by "Dead," do you see any characters that specifically state, "He died in battle" for npcs that you know for sure were not involved in a real time battle with you?
Edit: Here is the code that is applicable for simulated battles/autoresolve/autobattles, including AI vs AI:
Right, I understand that, but it doesn't appear to happen in the case of AI vs AI battles. If you guys go into the Heroes tab of encylopedia and sort by "Dead," do you see any characters that specifically state, "He died in battle" for npcs that you know for sure were not involved in a real time battle with you?
Edit: Here is the code that is applicable for simulated battles/autoresolve/autobattles, including AI vs AI:
At that age it looks like it would be an approx. 1 in 8400 chance per day that he would die, lol.What are the chances of death by natural causes at age 48 and how unlucky did I get that he died so fast? If you happen to know
Good point. You can see how the old age death probablility is calculated in the CalculateHeroDeathProbabilityInternal method. I made a graph of the chances here. Those are daily chances.If it is old age, it may be that it is progressing a bit quickly.This could be something they put a slider in for depending on player preference and how quickly you want new lords to replace current leaders.
True, but I'm also basing my conclusion on the fact that I've "simulated" a 1.5.0 game out to about 400 days by just letting it run, and not a single npc hero has died from battle. I've also sprinkled some breakpoints around in the code that deals with death in battle and none of them trigger unless it's in a real time battle with the player. I'm pretty confident it doesn't happen. Whether that's due to a bug or is intentional is another subject.Also want to add this code block does not expicitly rule out a hero death in battle as it could be an issue in one of the validations or methods that are utilized.
Decompiling the .dlls with dnSpy. It's coded in C#. The method that kills heroes is ApplyInternal in the KillCharacterAction class. That's a different block of code than the one in the screenshot above (which deals with autobattle casualties), and the two are not connected by function calls in any way that I can tell.Also, where did this come from?
Holy **** I should play the lotto. This must be sturgia's revenge on me making Olek be the first to betray them all my last playthrough. Sure it was "natural causes" Raganvad..... ? Thanks for actually doing the calculation!At that age it looks like it would be an approx. 1 in 8400 chance per day that he would die, lol.