Rebelknight said:YYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYY!
Killed the last giant on first try.
Died 50 time before it tho, that boss was easier than the mobs.
I hate getting swarmed by 4-5 mobs.
Also killed the Pursuer with help from a phantom.
I'm loving this game more than the first.
Moose! said:Gotta say I agree. I particularly like the innovative online play. For example...
I just found out that the Mirror Knight boss summons actual players to help him, and that you yourself can be summoned by the knight!
I was also looking at a list of all the weapons and armor that I've collected and it's massive!
Also, just found Gower's ring...
...and when you put it on, you can actually see the ghost of a guy hanging onto your back to protect you from backstabs! Talk about a cool design.
Vermillion_Hawk said:How does one get summoned?
Vermillion_Hawk said:On another note, I have to say after having been to many of the areas in question in regards to the whole lighting debacle, I can safely say that by and large, the lighting in this game is perfectly fine, and in fact, amazing in its execution in some areas. You don't necessarily need a torch, per se, in many areas, but there will be parts where you will find yourself wanting one as you stalk through the darkness, and lighting sconces helps immensely with fighting and just making the area more hospitable in general. There's one boss fight in particular that's made much more user-friendly by lighting some hidden torches, and some enemies will fear torches, which will absolutely save you in one particular area.
Vermillion_Hawk said:Brilliant design.
Moose! said:I've been coming around to the design more on NG+. I still don't like the sprawl, but individual areas interconnect quite nicely in a way that I didn't quite notice on my first play through.